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authorShauren <shauren.trinity@gmail.com>2020-04-20 20:36:24 +0200
committerShauren <shauren.trinity@gmail.com>2020-04-20 20:36:24 +0200
commitaced88b09bd918b0ed17b6c5e8a6048788600d9d (patch)
tree80f699e135bdb890f12be5db99f49caec9e373cb /src/server/game/Scripting/ScriptMgr.cpp
parent7ef9acd765feeecb3752359958f717896bcbe37a (diff)
Core/AuctionHouse: After taking a break at the start of patch 8.3 auction house is now back in business.
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index b0f609d0724..e9596c4fdd3 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -1988,36 +1988,36 @@ void ScriptMgr::OnWeatherUpdate(Weather* weather, uint32 diff)
tmpscript->OnUpdate(weather, diff);
}
-void ScriptMgr::OnAuctionAdd(AuctionHouseObject* ah, AuctionEntry* entry)
+void ScriptMgr::OnAuctionAdd(AuctionHouseObject* ah, AuctionPosting* auction)
{
ASSERT(ah);
- ASSERT(entry);
+ ASSERT(auction);
- FOREACH_SCRIPT(AuctionHouseScript)->OnAuctionAdd(ah, entry);
+ FOREACH_SCRIPT(AuctionHouseScript)->OnAuctionAdd(ah, auction);
}
-void ScriptMgr::OnAuctionRemove(AuctionHouseObject* ah, AuctionEntry* entry)
+void ScriptMgr::OnAuctionRemove(AuctionHouseObject* ah, AuctionPosting* auction)
{
ASSERT(ah);
- ASSERT(entry);
+ ASSERT(auction);
- FOREACH_SCRIPT(AuctionHouseScript)->OnAuctionRemove(ah, entry);
+ FOREACH_SCRIPT(AuctionHouseScript)->OnAuctionRemove(ah, auction);
}
-void ScriptMgr::OnAuctionSuccessful(AuctionHouseObject* ah, AuctionEntry* entry)
+void ScriptMgr::OnAuctionSuccessful(AuctionHouseObject* ah, AuctionPosting* auction)
{
ASSERT(ah);
- ASSERT(entry);
+ ASSERT(auction);
- FOREACH_SCRIPT(AuctionHouseScript)->OnAuctionSuccessful(ah, entry);
+ FOREACH_SCRIPT(AuctionHouseScript)->OnAuctionSuccessful(ah, auction);
}
-void ScriptMgr::OnAuctionExpire(AuctionHouseObject* ah, AuctionEntry* entry)
+void ScriptMgr::OnAuctionExpire(AuctionHouseObject* ah, AuctionPosting* auction)
{
ASSERT(ah);
- ASSERT(entry);
+ ASSERT(auction);
- FOREACH_SCRIPT(AuctionHouseScript)->OnAuctionExpire(ah, entry);
+ FOREACH_SCRIPT(AuctionHouseScript)->OnAuctionExpire(ah, auction);
}
bool ScriptMgr::OnConditionCheck(Condition const* condition, ConditionSourceInfo& sourceInfo)