diff options
author | Shauren <shauren.trinity@gmail.com> | 2020-04-20 20:36:24 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2020-04-20 20:36:24 +0200 |
commit | aced88b09bd918b0ed17b6c5e8a6048788600d9d (patch) | |
tree | 80f699e135bdb890f12be5db99f49caec9e373cb /src/server/game/Scripting/ScriptMgr.cpp | |
parent | 7ef9acd765feeecb3752359958f717896bcbe37a (diff) |
Core/AuctionHouse: After taking a break at the start of patch 8.3 auction house is now back in business.
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index b0f609d0724..e9596c4fdd3 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1988,36 +1988,36 @@ void ScriptMgr::OnWeatherUpdate(Weather* weather, uint32 diff) tmpscript->OnUpdate(weather, diff); } -void ScriptMgr::OnAuctionAdd(AuctionHouseObject* ah, AuctionEntry* entry) +void ScriptMgr::OnAuctionAdd(AuctionHouseObject* ah, AuctionPosting* auction) { ASSERT(ah); - ASSERT(entry); + ASSERT(auction); - FOREACH_SCRIPT(AuctionHouseScript)->OnAuctionAdd(ah, entry); + FOREACH_SCRIPT(AuctionHouseScript)->OnAuctionAdd(ah, auction); } -void ScriptMgr::OnAuctionRemove(AuctionHouseObject* ah, AuctionEntry* entry) +void ScriptMgr::OnAuctionRemove(AuctionHouseObject* ah, AuctionPosting* auction) { ASSERT(ah); - ASSERT(entry); + ASSERT(auction); - FOREACH_SCRIPT(AuctionHouseScript)->OnAuctionRemove(ah, entry); + FOREACH_SCRIPT(AuctionHouseScript)->OnAuctionRemove(ah, auction); } -void ScriptMgr::OnAuctionSuccessful(AuctionHouseObject* ah, AuctionEntry* entry) +void ScriptMgr::OnAuctionSuccessful(AuctionHouseObject* ah, AuctionPosting* auction) { ASSERT(ah); - ASSERT(entry); + ASSERT(auction); - FOREACH_SCRIPT(AuctionHouseScript)->OnAuctionSuccessful(ah, entry); + FOREACH_SCRIPT(AuctionHouseScript)->OnAuctionSuccessful(ah, auction); } -void ScriptMgr::OnAuctionExpire(AuctionHouseObject* ah, AuctionEntry* entry) +void ScriptMgr::OnAuctionExpire(AuctionHouseObject* ah, AuctionPosting* auction) { ASSERT(ah); - ASSERT(entry); + ASSERT(auction); - FOREACH_SCRIPT(AuctionHouseScript)->OnAuctionExpire(ah, entry); + FOREACH_SCRIPT(AuctionHouseScript)->OnAuctionExpire(ah, auction); } bool ScriptMgr::OnConditionCheck(Condition const* condition, ConditionSourceInfo& sourceInfo) |