diff options
author | treeston <treeston.mmoc@gmail.com> | 2017-05-31 14:03:48 +0200 |
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committer | treeston <treeston.mmoc@gmail.com> | 2017-05-31 14:03:48 +0200 |
commit | aeaa8ecfabc2885aa24a86ce22034718cb4f62d8 (patch) | |
tree | 0f606b1f39536b5888760e6012d74b4964bbe20c /src/server/game/Scripting/ScriptMgr.cpp | |
parent | 302a039b7c1034ad0be67b1895565caf95853c2b (diff) |
Fix an issue where CanSpawn would never get invoked on creatures without per-guid script.
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 276054b1567..62be21d19b6 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1568,7 +1568,10 @@ bool ScriptMgr::CanSpawn(ObjectGuid::LowType spawnId, uint32 entry, CreatureTemp CreatureTemplate const* baseTemplate = sObjectMgr->GetCreatureTemplate(entry); if (!baseTemplate) baseTemplate = actTemplate; - GET_SCRIPT_RET(CreatureScript, (cData ? cData->ScriptId : baseTemplate->ScriptID), tmpscript, true); + uint32 scriptId = baseTemplate->ScriptID; + if (cData && cData->ScriptId) + scriptId = cData->ScriptId; + GET_SCRIPT_RET(CreatureScript, scriptId, tmpscript, true); return tmpscript->CanSpawn(spawnId, entry, baseTemplate, actTemplate, cData, map); } |