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authorsirikfoll <sirikfoll@hotmail.com>2017-01-13 14:24:26 -0300
committerKeader <keader.android@gmail.com>2017-01-13 14:26:43 -0300
commitafa8527338f8d07531cf2cf8a59195321dfb257e (patch)
tree003d52af5e65532ba36ab645f5265490325cbdc0 /src/server/game/Scripting/ScriptMgr.cpp
parent8a6c3e03cd4eaa95681f9bb5ba4f47b10e86e89c (diff)
Core/Scripting: Fixed hotswap calling evade mode for dead creatures
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index f0c373bf1ed..621580a689b 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -378,7 +378,8 @@ class CreatureGameObjectScriptRegistrySwapHooks
ASSERT(!creature->IsCharmed(),
"There is a disabled AI which is still loaded.");
- creature->AI()->EnterEvadeMode();
+ if (creature->IsAlive())
+ creature->AI()->EnterEvadeMode();
}
static void UnloadDestroyScript(Creature* creature)