diff options
author | sirikfoll <sirikfoll@hotmail.com> | 2017-01-13 14:24:26 -0300 |
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committer | Keader <keader.android@gmail.com> | 2017-01-13 14:26:43 -0300 |
commit | afa8527338f8d07531cf2cf8a59195321dfb257e (patch) | |
tree | 003d52af5e65532ba36ab645f5265490325cbdc0 /src/server/game/Scripting/ScriptMgr.cpp | |
parent | 8a6c3e03cd4eaa95681f9bb5ba4f47b10e86e89c (diff) |
Core/Scripting: Fixed hotswap calling evade mode for dead creatures
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index f0c373bf1ed..621580a689b 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -378,7 +378,8 @@ class CreatureGameObjectScriptRegistrySwapHooks ASSERT(!creature->IsCharmed(), "There is a disabled AI which is still loaded."); - creature->AI()->EnterEvadeMode(); + if (creature->IsAlive()) + creature->AI()->EnterEvadeMode(); } static void UnloadDestroyScript(Creature* creature) |