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author | Machiavelli <machiavelli.trinity@gmail.com> | 2011-08-15 14:05:13 +0200 |
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committer | Machiavelli <machiavelli.trinity@gmail.com> | 2011-08-15 14:09:20 +0200 |
commit | b560090692d6b278c232fd3e4ec9f4f140977fa1 (patch) | |
tree | bbc63382f37ed2114caa1de921cb703599b269e1 /src/server/game/Scripting/ScriptMgr.cpp | |
parent | 69b7115b9adcc45078120e24e341db72460ad643 (diff) |
Core/GameObject: Fix interaction distance with GameObjects in all corner cases by overriding Object:_IsWithinDist. Distance calculation to GO's need to take in account GameObjectDisplayInfoDBC entries, otherwise distance would not be calculated from the edges properly and ie. quest interaction with large gameobjects would fail.
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
0 files changed, 0 insertions, 0 deletions