diff options
author | ariel- <ariel-@users.noreply.github.com> | 2017-04-28 17:58:39 -0300 |
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committer | ariel- <ariel-@users.noreply.github.com> | 2017-04-28 18:59:14 -0300 |
commit | b6b59f6c239bc0259c92c28bf43bbb50573330b5 (patch) | |
tree | 5d139085583dfe98f632821ea590da89a29d4c2b /src/server/game/Scripting/ScriptMgr.cpp | |
parent | 4c4dca6d694bd1064b403a31a5b1c776a326f3ce (diff) |
Core/Scripts: remove OnDummyEffect hook/sOnDummyEffect ai hook
- Duplicated logic never used, sometimes only ScriptMgr version was called, sometimes only AI
- They only encourage bad scripting practices
- You can still use OnSpellHit or a SpellScript
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 27 |
1 files changed, 0 insertions, 27 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index fa2c23c978e..1ed163745d3 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1512,15 +1512,6 @@ InstanceScript* ScriptMgr::CreateInstanceData(InstanceMap* map) return tmpscript->GetInstanceScript(map); } -bool ScriptMgr::OnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effIndex, Item* target) -{ - ASSERT(caster); - ASSERT(target); - - GET_SCRIPT_RET(ItemScript, target->GetScriptId(), tmpscript, false); - return tmpscript->OnDummyEffect(caster, spellId, effIndex, target); -} - bool ScriptMgr::OnQuestAccept(Player* player, Item* item, Quest const* quest) { ASSERT(player); @@ -1570,15 +1561,6 @@ bool ScriptMgr::OnCastItemCombatSpell(Player* player, Unit* victim, SpellInfo co return tmpscript->OnCastItemCombatSpell(player, victim, spellInfo, item); } -bool ScriptMgr::OnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effIndex, Creature* target) -{ - ASSERT(caster); - ASSERT(target); - - GET_SCRIPT_RET(CreatureScript, target->GetScriptId(), tmpscript, false); - return tmpscript->OnDummyEffect(caster, spellId, effIndex, target); -} - bool ScriptMgr::OnGossipHello(Player* player, Creature* creature) { ASSERT(player); @@ -1787,15 +1769,6 @@ void ScriptMgr::OnGameObjectUpdate(GameObject* go, uint32 diff) tmpscript->OnUpdate(go, diff); } -bool ScriptMgr::OnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effIndex, GameObject* target) -{ - ASSERT(caster); - ASSERT(target); - - GET_SCRIPT_RET(GameObjectScript, target->GetScriptId(), tmpscript, false); - return tmpscript->OnDummyEffect(caster, spellId, effIndex, target); -} - bool ScriptMgr::OnAreaTrigger(Player* player, AreaTriggerEntry const* trigger) { ASSERT(player); |