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authorEllie <ellie1337@gmail.com>2013-01-02 15:46:31 -0800
committerEllie <ellie1337@gmail.com>2013-01-02 17:03:57 -0800
commitc2e610cde79d6c97a77370f44cd7940319fad9bf (patch)
tree4e9a552f2f52520990508e51ae846c82f1093a2f /src/server/game/Scripting/ScriptMgr.cpp
parentc6ed15f826d4fccc3db85bc5be6d7b82a6d5e08b (diff)
Core/Scripting: Created a hook for when a player is about to be saved.
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 6a5bccc743c..cae8ea9d2d5 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -1241,6 +1241,11 @@ void ScriptMgr::OnPlayerDelete(uint64 guid)
FOREACH_SCRIPT(PlayerScript)->OnDelete(guid);
}
+void ScriptMgr::OnPlayerSave(Player* player)
+{
+ FOREACH_SCRIPT(PlayerScript)->OnSave(player);
+}
+
void ScriptMgr::OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent)
{
FOREACH_SCRIPT(PlayerScript)->OnBindToInstance(player, difficulty, mapid, permanent);