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author | Giacomo Pozzoni <giacomopoz@gmail.com> | 2020-09-06 21:38:12 +0200 |
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committer | GitHub <noreply@github.com> | 2020-09-06 21:38:12 +0200 |
commit | c68faf108edf50ae8a2ff4a341eff1e0d4269cbc (patch) | |
tree | 9931b78b15c2093878fab16d018a474ba84d5218 /src/server/game/Scripting/ScriptMgr.cpp | |
parent | 5810699ee0341573cee9323bbf282edf56813959 (diff) |
Core/Maps: Always update the grid of player summons even if far away (#25406)
* Core/Maps: Always update the grid of player summons even if far away
* Code cleanup
* Use a vector instead of unordered_set
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
0 files changed, 0 insertions, 0 deletions