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authorGiacomo Pozzoni <giacomopoz@gmail.com>2020-09-06 21:38:12 +0200
committerGitHub <noreply@github.com>2020-09-06 21:38:12 +0200
commitc68faf108edf50ae8a2ff4a341eff1e0d4269cbc (patch)
tree9931b78b15c2093878fab16d018a474ba84d5218 /src/server/game/Scripting/ScriptMgr.cpp
parent5810699ee0341573cee9323bbf282edf56813959 (diff)
Core/Maps: Always update the grid of player summons even if far away (#25406)
* Core/Maps: Always update the grid of player summons even if far away * Code cleanup * Use a vector instead of unordered_set
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