diff options
author | Kandera <KanderaDev@gmail.com> | 2012-05-16 08:47:43 -0400 |
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committer | Kandera <KanderaDev@gmail.com> | 2012-05-16 08:47:43 -0400 |
commit | c70792df02858a93c156ac00b4a1fdd366c994ec (patch) | |
tree | 2c9615346ea55f423358e65f7004122555502424 /src/server/game/Scripting/ScriptMgr.cpp | |
parent | c05c16a8dee97a485e0d6a4e73c750e1d140f227 (diff) |
Core/Scripting: add the ability to access loot/go state changed events for gameobjects from cpp scripting. (malcrom's idea)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rwxr-xr-x | src/server/game/Scripting/ScriptMgr.cpp | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 01d56cf8060..23d18e12097 100755 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -937,6 +937,22 @@ void ScriptMgr::OnGameObjectDamaged(GameObject* go, Player* player) tmpscript->OnDamaged(go, player); } +void ScriptMgr::OnGameObjectLootStateChanged(GameObject* go, uint32 state, Unit* unit) +{ + ASSERT(go); + + GET_SCRIPT(GameObjectScript, go->GetScriptId(), tmpscript); + tmpscript->OnLootStateChanged(go, state, unit); +} + +void ScriptMgr::OnGameObjectStateChanged(GameObject* go, uint32 state) +{ + ASSERT(go); + + GET_SCRIPT(GameObjectScript, go->GetScriptId(), tmpscript); + tmpscript->OnGameObjectStateChanged(go, state); +} + void ScriptMgr::OnGameObjectUpdate(GameObject* go, uint32 diff) { ASSERT(go); |