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authorKandera <KanderaDev@gmail.com>2012-05-16 08:47:43 -0400
committerKandera <KanderaDev@gmail.com>2012-05-16 08:47:43 -0400
commitc70792df02858a93c156ac00b4a1fdd366c994ec (patch)
tree2c9615346ea55f423358e65f7004122555502424 /src/server/game/Scripting/ScriptMgr.cpp
parentc05c16a8dee97a485e0d6a4e73c750e1d140f227 (diff)
Core/Scripting: add the ability to access loot/go state changed events for gameobjects from cpp scripting. (malcrom's idea)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.cpp16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 01d56cf8060..23d18e12097 100755
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -937,6 +937,22 @@ void ScriptMgr::OnGameObjectDamaged(GameObject* go, Player* player)
tmpscript->OnDamaged(go, player);
}
+void ScriptMgr::OnGameObjectLootStateChanged(GameObject* go, uint32 state, Unit* unit)
+{
+ ASSERT(go);
+
+ GET_SCRIPT(GameObjectScript, go->GetScriptId(), tmpscript);
+ tmpscript->OnLootStateChanged(go, state, unit);
+}
+
+void ScriptMgr::OnGameObjectStateChanged(GameObject* go, uint32 state)
+{
+ ASSERT(go);
+
+ GET_SCRIPT(GameObjectScript, go->GetScriptId(), tmpscript);
+ tmpscript->OnGameObjectStateChanged(go, state);
+}
+
void ScriptMgr::OnGameObjectUpdate(GameObject* go, uint32 diff)
{
ASSERT(go);