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authorariel- <ariel-@users.noreply.github.com>2016-11-13 21:44:04 -0300
committerariel- <ariel-@users.noreply.github.com>2016-11-14 02:05:51 -0300
commitcbb5c073ceb951fa138bb05b55de8b21ffd83063 (patch)
tree3b229037242f79eeff6f0263573512aaa6cb17b6 /src/server/game/Scripting/ScriptMgr.cpp
parent58c5011499056cf2c415e24e854a3de93a870f9e (diff)
Core/ScriptMgr: use vector instead of list to contain Spell and Aura scripts and hooks
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp21
1 files changed, 12 insertions, 9 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 2737c852d98..b9357d60967 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -1202,12 +1202,11 @@ void ScriptMgr::FillSpellSummary()
}
}
-template<typename T, typename F>
-void CreateSpellOrAuraScripts(uint32 spellId, std::list<T*>& scriptVector, F&& extractor)
+template<typename T, typename F, typename O>
+void CreateSpellOrAuraScripts(uint32 spellId, std::vector<T*>& scriptVector, F&& extractor, O* objectInvoker)
{
SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spellId);
-
- for (SpellScriptsContainer::iterator itr = bounds.first; itr != bounds.second; ++itr)
+ for (auto itr = bounds.first; itr != bounds.second; ++itr)
{
// When the script is disabled continue with the next one
if (!itr->second.second)
@@ -1218,24 +1217,28 @@ void CreateSpellOrAuraScripts(uint32 spellId, std::list<T*>& scriptVector, F&& e
continue;
T* script = (*tmpscript.*extractor)();
-
if (!script)
continue;
script->_Init(&tmpscript->GetName(), spellId);
+ if (!script->_Load(objectInvoker))
+ {
+ delete script;
+ continue;
+ }
scriptVector.push_back(script);
}
}
-void ScriptMgr::CreateSpellScripts(uint32 spellId, std::list<SpellScript*>& scriptVector)
+void ScriptMgr::CreateSpellScripts(uint32 spellId, std::vector<SpellScript*>& scriptVector, Spell* invoker) const
{
- CreateSpellOrAuraScripts(spellId, scriptVector, &SpellScriptLoader::GetSpellScript);
+ CreateSpellOrAuraScripts(spellId, scriptVector, &SpellScriptLoader::GetSpellScript, invoker);
}
-void ScriptMgr::CreateAuraScripts(uint32 spellId, std::list<AuraScript*>& scriptVector)
+void ScriptMgr::CreateAuraScripts(uint32 spellId, std::vector<AuraScript*>& scriptVector, Aura* invoker) const
{
- CreateSpellOrAuraScripts(spellId, scriptVector, &SpellScriptLoader::GetAuraScript);
+ CreateSpellOrAuraScripts(spellId, scriptVector, &SpellScriptLoader::GetAuraScript, invoker);
}
SpellScriptLoader* ScriptMgr::GetSpellScriptLoader(uint32 scriptId)