diff options
author | jackpoz <giacomopoz@gmail.com> | 2013-10-04 21:18:18 +0200 |
---|---|---|
committer | jackpoz <giacomopoz@gmail.com> | 2013-10-04 21:18:18 +0200 |
commit | d897b55e9bad8ed1655b0538c6b032ba07cc1c55 (patch) | |
tree | 750705e53756e08af53b4515dc9d1a1973176e1e /src/server/game/Scripting/ScriptMgr.cpp | |
parent | f8fb6d6a5856df061376b3b52ef5967ccb4d12c2 (diff) |
Core/Build: Handle USE_SCRIPTPCH cmake flag when SCRIPTS flag is set to FALSE
Don't ignore USE_SCRIPTPCH cmake flag if SCRIPTS is set to FALSE; in this case "script" project has only source files related to scripted spells and command scripts and it must be built with precompiled headers if USE_SCRIPTPCH flag is set. This partially reverts 780ed1b01c77ac142e1da5851ff7deb832413b11 .
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
0 files changed, 0 insertions, 0 deletions