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authorChaouki Dhib <chaodhib@gmail.com>2016-04-16 01:36:32 +0200
committerTreeston <treeston.mmoc@gmail.com>2016-04-16 01:36:32 +0200
commitdc3327f9c5f80c36000356829159c060d916f62b (patch)
treeae3c2cca31cb576ffc227fd182ef762b7e6a2f0a /src/server/game/Scripting/ScriptMgr.cpp
parent22c0a5426416ffb6feb48f6109e93e9a7cdf6840 (diff)
Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)
- Clean up of Unit::SetSpeed (mostly cherry picks from the 6.x branch): - the opcode sent depends on the unit. until now, MSG_MOVE_SET_* were sent for every units which isn't like retail behavior. - Removed the unused method parameter "forced" from Unit::SetSpeed - Renamed Unit::SetSpeed to SetSpeedRate - Removed the unused method parameter "forced" from Unit::UpdateSpeed - Added utility method Unit::SetSpeed which take the new flat value.
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