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author | Treeston <treeston.mmoc@gmail.com> | 2017-07-21 22:59:59 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2020-08-20 00:11:18 +0200 |
commit | e51960ea45191ed69b4c69cffee212aeb7cb2555 (patch) | |
tree | 3209c041e1b56949faeda722aab7a25ba3e04af9 /src/server/game/Scripting/ScriptMgr.cpp | |
parent | 2c92e092309c499d07d553d5854b8a51ed05d0bc (diff) |
Core/PlayerAI: Some adjustments:
- Add a 2 second delay before the AI begins using spells. This should provide opportunity for counterplay before that rogue activates cloak and goes on an unstoppable rampage among your healers. (Sorry, guys.)
- Stopped the AI from attacking invalid targets under some conditions. It should now properly leash back and follow the charmer if we try to select an invalid target.
- Stopped the AI from constantly re-creating the follow movement generator (and thus spamming movesplines).
(cherry picked from commit 331e463de83e4ea13935773f992b32733272d263)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
0 files changed, 0 insertions, 0 deletions