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author | Gustavo <sirikfoll@hotmail.com> | 2017-08-17 12:03:56 -0300 |
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committer | Shauren <shauren.trinity@gmail.com> | 2020-08-23 01:20:27 +0200 |
commit | e5963fda0ede44600da4624a242ac056cd08f9c4 (patch) | |
tree | 4240cc5adb814a2a83ab0d18c020a45681ee5ccd /src/server/game/Scripting/ScriptMgr.cpp | |
parent | fa762826e9977c53e18e4de7821be2dfc25601f0 (diff) |
Core/Scripts: More fixes in boss Lich King (#20147)
* Core/Scripts: More fixes in boss Lich King
Fix Valkyr charge spell, they will no longer ignore Z position and become unreachable.
Correct height of Spirit Bomb and added the 3 seconds delay on his explosion.
Set the Trigger inside frostmourne room as active, to avoid problems with reseting the room, e.g: Spirit Bombs not despawning and Wicked Spirits stuck in evade.
Use correct InhabitType for Wicked and Vile Spirits, this avoid a situation where they could spawn falling.
(cherry picked from commit 22a7956069c293a3f8eab8adcd84a9f4703f364a)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
0 files changed, 0 insertions, 0 deletions