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authorOvah <dreadkiller@gmx.de>2020-01-28 05:48:10 +0100
committerGitHub <noreply@github.com>2020-01-28 05:48:10 +0100
commitebf116e6a3381835fd2af885bd2721233485b684 (patch)
treed1245dc9da1ca7fddfcac6b27179efb83be7118c /src/server/game/Scripting/ScriptMgr.cpp
parentde7d9f25907f03e4c64b0d96ad35945de99c30ee (diff)
Core/AI: call ModifyVehiclePassengerExitPos for CreatureScripts since the hook is available for that class as well
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 59030e37af3..18d1f459104 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -2113,6 +2113,7 @@ void ScriptMgr::ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& dama
void ScriptMgr::ModifyVehiclePassengerExitPos(Unit* passenger, Vehicle* vehicle, Position& pos)
{
FOREACH_SCRIPT(UnitScript)->ModifyVehiclePassengerExitPos(passenger, vehicle, pos);
+ FOREACH_SCRIPT(CreatureScript)->ModifyVehiclePassengerExitPos(passenger, vehicle, pos);
}
SpellScriptLoader::SpellScriptLoader(char const* name)