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author | thesensei <aconstantgoal@abv.bg> | 2012-12-05 23:34:50 +0200 |
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committer | thesensei <aconstantgoal@abv.bg> | 2012-12-17 02:54:59 +0200 |
commit | ed4bf13c44c87da3dedc17a5453f7b3185787ffc (patch) | |
tree | f920e654ee1a24e73cf069cd8bd729afa42594cd /src/server/game/Scripting/ScriptMgr.cpp | |
parent | 728ee3e13ca0d0a969bdbd3594b50633097bcdf3 (diff) |
Core/Creature: Update template - reinitialize spell bar for vehicles
* update template didn't change spell bar for players if on vehicle that updates it's template, initialize spells was needed
* combined with faction changing, since when update is called player faction is ignored and it should be changed to his (based on sniffs)
* the idea of this automated check inside fix SAI problems mainly, because there you have nothing to use to reinitialize the bar - closes #5254
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
0 files changed, 0 insertions, 0 deletions