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authorCarbenium <carbenium@outlook.com>2020-07-25 23:07:29 +0200
committerShauren <shauren.trinity@gmail.com>2022-01-24 12:00:35 +0100
commiteeffb310de3f91a1c456a3c118eb01311557a00b (patch)
treea2d50e5d6a560d58008fa834767a316c49f19efa /src/server/game/Scripting/ScriptMgr.cpp
parent310f996b1daf9dea701276847aa3fb30fcd43b9e (diff)
Core/EventProcessor: std::chrono-ify CalculateTime
uint64 CalculateTime(uint64 t_offset) has been replaced with Milliseconds CalculateTime(Milliseconds t_offset). Also add the std::chrono-ified overload void AddEvent(BasicEvent*, Milliseconds, bool) (cherry picked from commit 92a02a5c8750913f596d7e3b58bf8439cb770c28)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 92b4591b22c..f392820faf2 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -491,7 +491,7 @@ class CreatureGameObjectAreaTriggerScriptRegistrySwapHooks
// Cast a dummy visual spell asynchronously here to signal
// that the AI was hot swapped
creature->m_Events.AddEvent(new AsyncCastHotswapEffectEvent(creature),
- creature->m_Events.CalculateTime(0));
+ creature->m_Events.CalculateTime(0s));
}
// Hook which is called after a gameobject was swapped