diff options
author | click <clickvd@gonnamakeyou.com> | 2011-06-12 01:47:45 +0200 |
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committer | click <clickvd@gonnamakeyou.com> | 2011-06-12 01:47:45 +0200 |
commit | f16df538eeaecbb5e9364368cfa48d04f48db4de (patch) | |
tree | 21451f2febc083a2cc6953d1ff88292305fe8364 /src/server/game/Scripting/ScriptMgr.cpp | |
parent | 158966dc793f47dd4ada264da775f647601298aa (diff) |
Core: More codestyle cleanups
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rwxr-xr-x | src/server/game/Scripting/ScriptMgr.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 41820652808..a14a7175522 100755 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1074,47 +1074,47 @@ bool ScriptMgr::OnCriteriaCheck(AchievementCriteriaData const* data, Player* sou } // Player -void ScriptMgr::OnPVPKill(Player *killer, Player *killed) +void ScriptMgr::OnPVPKill(Player* killer, Player* killed) { FOREACH_SCRIPT(PlayerScript)->OnPVPKill(killer, killed); } -void ScriptMgr::OnCreatureKill(Player *killer, Creature *killed) +void ScriptMgr::OnCreatureKill(Player* killer, Creature* killed) { FOREACH_SCRIPT(PlayerScript)->OnCreatureKill(killer, killed); } -void ScriptMgr::OnPlayerKilledByCreature(Creature *killer, Player *killed) +void ScriptMgr::OnPlayerKilledByCreature(Creature* killer, Player* killed) { FOREACH_SCRIPT(PlayerScript)->OnPlayerKilledByCreature(killer, killed); } -void ScriptMgr::OnPlayerLevelChanged(Player *player, uint8 oldLevel) +void ScriptMgr::OnPlayerLevelChanged(Player* player, uint8 oldLevel) { FOREACH_SCRIPT(PlayerScript)->OnLevelChanged(player, oldLevel); } -void ScriptMgr::OnPlayerFreeTalentPointsChanged(Player *player, uint32 points) +void ScriptMgr::OnPlayerFreeTalentPointsChanged(Player* player, uint32 points) { FOREACH_SCRIPT(PlayerScript)->OnFreeTalentPointsChanged(player, points); } -void ScriptMgr::OnPlayerTalentsReset(Player *player, bool no_cost) +void ScriptMgr::OnPlayerTalentsReset(Player* player, bool no_cost) { FOREACH_SCRIPT(PlayerScript)->OnTalentsReset(player, no_cost); } -void ScriptMgr::OnPlayerMoneyChanged(Player *player, int32& amount) +void ScriptMgr::OnPlayerMoneyChanged(Player* player, int32& amount) { FOREACH_SCRIPT(PlayerScript)->OnMoneyChanged(player, amount); } -void ScriptMgr::OnGivePlayerXP(Player *player, uint32& amount, Unit *victim) +void ScriptMgr::OnGivePlayerXP(Player* player, uint32& amount, Unit* victim) { FOREACH_SCRIPT(PlayerScript)->OnGiveXP(player, amount, victim); } -void ScriptMgr::OnPlayerReputationChange(Player *player, uint32 factionID, int32& standing, bool incremental) +void ScriptMgr::OnPlayerReputationChange(Player* player, uint32 factionID, int32& standing, bool incremental) { FOREACH_SCRIPT(PlayerScript)->OnReputationChange(player, factionID, standing, incremental); } @@ -1124,7 +1124,7 @@ void ScriptMgr::OnPlayerDuelRequest(Player *target, Player *challenger) FOREACH_SCRIPT(PlayerScript)->OnDuelRequest(target, challenger); } -void ScriptMgr::OnPlayerDuelStart(Player *player1, Player *player2) +void ScriptMgr::OnPlayerDuelStart(Player* player1, Player* player2) { FOREACH_SCRIPT(PlayerScript)->OnDuelStart(player1, player2); } @@ -1169,22 +1169,22 @@ void ScriptMgr::OnPlayerTextEmote(Player* player, uint32 text_emote, uint32 emot FOREACH_SCRIPT(PlayerScript)->OnTextEmote(player, text_emote, emoteNum, guid); } -void ScriptMgr::OnPlayerSpellCast(Player *player, Spell *spell, bool skipCheck) +void ScriptMgr::OnPlayerSpellCast(Player* player, Spell* spell, bool skipCheck) { FOREACH_SCRIPT(PlayerScript)->OnSpellCast(player, spell, skipCheck); } -void ScriptMgr::OnPlayerLogin(Player *player) +void ScriptMgr::OnPlayerLogin(Player* player) { FOREACH_SCRIPT(PlayerScript)->OnLogin(player); } -void ScriptMgr::OnPlayerLogout(Player *player) +void ScriptMgr::OnPlayerLogout(Player* player) { FOREACH_SCRIPT(PlayerScript)->OnLogout(player); } -void ScriptMgr::OnPlayerCreate(Player *player) +void ScriptMgr::OnPlayerCreate(Player* player) { FOREACH_SCRIPT(PlayerScript)->OnCreate(player); } @@ -1200,32 +1200,32 @@ void ScriptMgr::OnPlayerBindToInstance(Player* player, Difficulty difficulty, ui } // Guild -void ScriptMgr::OnGuildAddMember(Guild *guild, Player *player, uint8& plRank) +void ScriptMgr::OnGuildAddMember(Guild* guild, Player* player, uint8& plRank) { FOREACH_SCRIPT(GuildScript)->OnAddMember(guild, player, plRank); } -void ScriptMgr::OnGuildRemoveMember(Guild *guild, Player *player, bool isDisbanding, bool isKicked) +void ScriptMgr::OnGuildRemoveMember(Guild* guild, Player* player, bool isDisbanding, bool isKicked) { FOREACH_SCRIPT(GuildScript)->OnRemoveMember(guild, player, isDisbanding, isKicked); } -void ScriptMgr::OnGuildMOTDChanged(Guild *guild, const std::string& newMotd) +void ScriptMgr::OnGuildMOTDChanged(Guild* guild, const std::string& newMotd) { FOREACH_SCRIPT(GuildScript)->OnMOTDChanged(guild, newMotd); } -void ScriptMgr::OnGuildInfoChanged(Guild *guild, const std::string& newInfo) +void ScriptMgr::OnGuildInfoChanged(Guild* guild, const std::string& newInfo) { FOREACH_SCRIPT(GuildScript)->OnInfoChanged(guild, newInfo); } -void ScriptMgr::OnGuildCreate(Guild *guild, Player* leader, const std::string& name) +void ScriptMgr::OnGuildCreate(Guild* guild, Player* leader, const std::string& name) { FOREACH_SCRIPT(GuildScript)->OnCreate(guild, leader, name); } -void ScriptMgr::OnGuildDisband(Guild *guild) +void ScriptMgr::OnGuildDisband(Guild* guild) { FOREACH_SCRIPT(GuildScript)->OnDisband(guild); } |