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authorclick <clickvd@gonnamakeyou.com>2011-06-12 01:47:45 +0200
committerclick <clickvd@gonnamakeyou.com>2011-06-12 01:47:45 +0200
commitf16df538eeaecbb5e9364368cfa48d04f48db4de (patch)
tree21451f2febc083a2cc6953d1ff88292305fe8364 /src/server/game/Scripting/ScriptMgr.cpp
parent158966dc793f47dd4ada264da775f647601298aa (diff)
Core: More codestyle cleanups
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 41820652808..a14a7175522 100755
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -1074,47 +1074,47 @@ bool ScriptMgr::OnCriteriaCheck(AchievementCriteriaData const* data, Player* sou
}
// Player
-void ScriptMgr::OnPVPKill(Player *killer, Player *killed)
+void ScriptMgr::OnPVPKill(Player* killer, Player* killed)
{
FOREACH_SCRIPT(PlayerScript)->OnPVPKill(killer, killed);
}
-void ScriptMgr::OnCreatureKill(Player *killer, Creature *killed)
+void ScriptMgr::OnCreatureKill(Player* killer, Creature* killed)
{
FOREACH_SCRIPT(PlayerScript)->OnCreatureKill(killer, killed);
}
-void ScriptMgr::OnPlayerKilledByCreature(Creature *killer, Player *killed)
+void ScriptMgr::OnPlayerKilledByCreature(Creature* killer, Player* killed)
{
FOREACH_SCRIPT(PlayerScript)->OnPlayerKilledByCreature(killer, killed);
}
-void ScriptMgr::OnPlayerLevelChanged(Player *player, uint8 oldLevel)
+void ScriptMgr::OnPlayerLevelChanged(Player* player, uint8 oldLevel)
{
FOREACH_SCRIPT(PlayerScript)->OnLevelChanged(player, oldLevel);
}
-void ScriptMgr::OnPlayerFreeTalentPointsChanged(Player *player, uint32 points)
+void ScriptMgr::OnPlayerFreeTalentPointsChanged(Player* player, uint32 points)
{
FOREACH_SCRIPT(PlayerScript)->OnFreeTalentPointsChanged(player, points);
}
-void ScriptMgr::OnPlayerTalentsReset(Player *player, bool no_cost)
+void ScriptMgr::OnPlayerTalentsReset(Player* player, bool no_cost)
{
FOREACH_SCRIPT(PlayerScript)->OnTalentsReset(player, no_cost);
}
-void ScriptMgr::OnPlayerMoneyChanged(Player *player, int32& amount)
+void ScriptMgr::OnPlayerMoneyChanged(Player* player, int32& amount)
{
FOREACH_SCRIPT(PlayerScript)->OnMoneyChanged(player, amount);
}
-void ScriptMgr::OnGivePlayerXP(Player *player, uint32& amount, Unit *victim)
+void ScriptMgr::OnGivePlayerXP(Player* player, uint32& amount, Unit* victim)
{
FOREACH_SCRIPT(PlayerScript)->OnGiveXP(player, amount, victim);
}
-void ScriptMgr::OnPlayerReputationChange(Player *player, uint32 factionID, int32& standing, bool incremental)
+void ScriptMgr::OnPlayerReputationChange(Player* player, uint32 factionID, int32& standing, bool incremental)
{
FOREACH_SCRIPT(PlayerScript)->OnReputationChange(player, factionID, standing, incremental);
}
@@ -1124,7 +1124,7 @@ void ScriptMgr::OnPlayerDuelRequest(Player *target, Player *challenger)
FOREACH_SCRIPT(PlayerScript)->OnDuelRequest(target, challenger);
}
-void ScriptMgr::OnPlayerDuelStart(Player *player1, Player *player2)
+void ScriptMgr::OnPlayerDuelStart(Player* player1, Player* player2)
{
FOREACH_SCRIPT(PlayerScript)->OnDuelStart(player1, player2);
}
@@ -1169,22 +1169,22 @@ void ScriptMgr::OnPlayerTextEmote(Player* player, uint32 text_emote, uint32 emot
FOREACH_SCRIPT(PlayerScript)->OnTextEmote(player, text_emote, emoteNum, guid);
}
-void ScriptMgr::OnPlayerSpellCast(Player *player, Spell *spell, bool skipCheck)
+void ScriptMgr::OnPlayerSpellCast(Player* player, Spell* spell, bool skipCheck)
{
FOREACH_SCRIPT(PlayerScript)->OnSpellCast(player, spell, skipCheck);
}
-void ScriptMgr::OnPlayerLogin(Player *player)
+void ScriptMgr::OnPlayerLogin(Player* player)
{
FOREACH_SCRIPT(PlayerScript)->OnLogin(player);
}
-void ScriptMgr::OnPlayerLogout(Player *player)
+void ScriptMgr::OnPlayerLogout(Player* player)
{
FOREACH_SCRIPT(PlayerScript)->OnLogout(player);
}
-void ScriptMgr::OnPlayerCreate(Player *player)
+void ScriptMgr::OnPlayerCreate(Player* player)
{
FOREACH_SCRIPT(PlayerScript)->OnCreate(player);
}
@@ -1200,32 +1200,32 @@ void ScriptMgr::OnPlayerBindToInstance(Player* player, Difficulty difficulty, ui
}
// Guild
-void ScriptMgr::OnGuildAddMember(Guild *guild, Player *player, uint8& plRank)
+void ScriptMgr::OnGuildAddMember(Guild* guild, Player* player, uint8& plRank)
{
FOREACH_SCRIPT(GuildScript)->OnAddMember(guild, player, plRank);
}
-void ScriptMgr::OnGuildRemoveMember(Guild *guild, Player *player, bool isDisbanding, bool isKicked)
+void ScriptMgr::OnGuildRemoveMember(Guild* guild, Player* player, bool isDisbanding, bool isKicked)
{
FOREACH_SCRIPT(GuildScript)->OnRemoveMember(guild, player, isDisbanding, isKicked);
}
-void ScriptMgr::OnGuildMOTDChanged(Guild *guild, const std::string& newMotd)
+void ScriptMgr::OnGuildMOTDChanged(Guild* guild, const std::string& newMotd)
{
FOREACH_SCRIPT(GuildScript)->OnMOTDChanged(guild, newMotd);
}
-void ScriptMgr::OnGuildInfoChanged(Guild *guild, const std::string& newInfo)
+void ScriptMgr::OnGuildInfoChanged(Guild* guild, const std::string& newInfo)
{
FOREACH_SCRIPT(GuildScript)->OnInfoChanged(guild, newInfo);
}
-void ScriptMgr::OnGuildCreate(Guild *guild, Player* leader, const std::string& name)
+void ScriptMgr::OnGuildCreate(Guild* guild, Player* leader, const std::string& name)
{
FOREACH_SCRIPT(GuildScript)->OnCreate(guild, leader, name);
}
-void ScriptMgr::OnGuildDisband(Guild *guild)
+void ScriptMgr::OnGuildDisband(Guild* guild)
{
FOREACH_SCRIPT(GuildScript)->OnDisband(guild);
}