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authorCarbenium <carbenium@outlook.com>2020-06-22 16:10:34 +0200
committerPeter Keresztes Schmidt <carbenium@outlook.com>2020-06-24 15:09:57 +0200
commitf7faf20254a120a90b8ee8eb55a284a6351aabc3 (patch)
tree1ca9e33c1b5dcc2837ef778d206861a9e4f2e69f /src/server/game/Scripting/ScriptMgr.cpp
parent7b3d691c0b17b1f164bb0d8e0d4a0d5e146d4d4e (diff)
Battlefields: Move BF scripts out of game
This commit introduces the usual script interface for battlefields.
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp22
1 files changed, 22 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index e23cf372732..972f9cedbba 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -78,6 +78,10 @@ struct is_script_database_bound<AreaTriggerScript>
: std::true_type { };
template<>
+struct is_script_database_bound<BattlefieldScript>
+ : std::true_type { };
+
+template<>
struct is_script_database_bound<BattlegroundScript>
: std::true_type { };
@@ -595,6 +599,11 @@ class ScriptRegistrySwapHooks<GameObjectScript, Base>
GameObject, GameObjectScript, Base
> { };
+/// This hook is responsible for swapping BattlefieldScripts
+template<typename Base>
+class ScriptRegistrySwapHooks<BattlefieldScript, Base>
+ : public UnsupportedScriptRegistrySwapHooks<Base> { };
+
/// This hook is responsible for swapping BattlegroundScript's
template<typename Base>
class ScriptRegistrySwapHooks<BattlegroundScript, Base>
@@ -1591,6 +1600,12 @@ bool ScriptMgr::OnAreaTrigger(Player* player, AreaTriggerEntry const* trigger)
return tmpscript->OnTrigger(player, trigger);
}
+Battlefield* ScriptMgr::CreateBattlefield(uint32 scriptId)
+{
+ GET_SCRIPT_RET(BattlefieldScript, scriptId, tmpscript, nullptr);
+ return tmpscript->GetBattlefield();
+}
+
Battleground* ScriptMgr::CreateBattleground(BattlegroundTypeId /*typeId*/)
{
/// @todo Implement script-side battlegrounds.
@@ -2226,6 +2241,12 @@ bool OnlyOnceAreaTriggerScript::OnTrigger(Player* player, AreaTriggerEntry const
void OnlyOnceAreaTriggerScript::ResetAreaTriggerDone(InstanceScript* script, uint32 triggerId) { script->ResetAreaTriggerDone(triggerId); }
void OnlyOnceAreaTriggerScript::ResetAreaTriggerDone(Player const* player, AreaTriggerEntry const* trigger) { if (InstanceScript* instance = player->GetInstanceScript()) ResetAreaTriggerDone(instance, trigger->id); }
+BattlefieldScript::BattlefieldScript(char const* name)
+ : ScriptObject(name)
+{
+ ScriptRegistry<BattlefieldScript>::Instance()->AddScript(this);
+}
+
BattlegroundScript::BattlegroundScript(char const* name)
: ScriptObject(name)
{
@@ -2322,6 +2343,7 @@ template class TC_GAME_API ScriptRegistry<ItemScript>;
template class TC_GAME_API ScriptRegistry<CreatureScript>;
template class TC_GAME_API ScriptRegistry<GameObjectScript>;
template class TC_GAME_API ScriptRegistry<AreaTriggerScript>;
+template class TC_GAME_API ScriptRegistry<BattlefieldScript>;
template class TC_GAME_API ScriptRegistry<BattlegroundScript>;
template class TC_GAME_API ScriptRegistry<OutdoorPvPScript>;
template class TC_GAME_API ScriptRegistry<CommandScript>;