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authorLopfest <lopfest@gmail.com>2016-02-20 23:59:56 +0100
committerLopfest <lopfest@gmail.com>2016-02-20 23:59:56 +0100
commitfacdc62b433787326673a4db05aab76d75e1283f (patch)
treef76f4e3467e3fe909da8b4e5bc5962712642e493 /src/server/game/Scripting/ScriptMgr.cpp
parentd11eb335c996b398f4f8bdb10558dfba9af637f4 (diff)
parent716c952cb9f7bc0f75308bb4a716cdfe7de17281 (diff)
Merge remote-tracking branch 'upstream/6.x' into HEAD
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp33
1 files changed, 10 insertions, 23 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 774c4e279d0..38ca4911a21 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -37,7 +37,6 @@
// namespace
// {
- UnusedScriptContainer UnusedScripts;
UnusedScriptNamesContainer UnusedScriptNames;
// }
@@ -107,8 +106,9 @@ class ScriptRegistry
// The actual list of scripts. This will be accessed concurrently, so it must not be modified
// after server startup.
static ScriptMap ScriptPointerList;
+ static std::vector<TScript*> Scripts;
- static void AddScript(TScript* const script)
+ static void AddScript(TScript* const script, bool addToDeleteContainer = true)
{
ASSERT(script);
@@ -126,6 +126,8 @@ class ScriptRegistry
}
AddScript(is_script_database_bound<TScript>{}, script);
+ if (addToDeleteContainer)
+ Scripts.push_back(script);
}
// Gets a script by its ID (assigned by ObjectMgr).
@@ -186,11 +188,6 @@ class ScriptRegistry
{
// The script uses a script name from database, but isn't assigned to anything.
TC_LOG_ERROR("sql.sql", "Script named '%s' does not have a script name assigned in database.", script->GetName().c_str());
-
- // Avoid calling "delete script;" because we are currently in the script constructor
- // In a valid scenario this will not happen because every script has a name assigned in the database
- UnusedScripts.push_back(script);
- return;
}
}
@@ -210,6 +207,7 @@ class ScriptRegistry
#define SCR_REG_MAP(T) ScriptRegistry<T>::ScriptMap
#define SCR_REG_ITR(T) ScriptRegistry<T>::ScriptMapIterator
#define SCR_REG_LST(T) ScriptRegistry<T>::ScriptPointerList
+#define SCR_REG_VEC(T) ScriptRegistry<T>::Scripts
// Utility macros for looping over scripts.
#define FOR_SCRIPTS(T, C, E) \
@@ -266,17 +264,15 @@ void ScriptMgr::Initialize()
}
#endif
- UnloadUnusedScripts();
-
TC_LOG_INFO("server.loading", ">> Loaded %u C++ scripts in %u ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime));
}
void ScriptMgr::Unload()
{
#define SCR_CLEAR(T) \
- for (SCR_REG_ITR(T) itr = SCR_REG_LST(T).begin(); itr != SCR_REG_LST(T).end(); ++itr) \
- delete itr->second; \
- SCR_REG_LST(T).clear();
+ for (T* scr : SCR_REG_VEC(T)) \
+ delete scr; \
+ SCR_REG_VEC(T).clear();
// Clear scripts for every script type.
SCR_CLEAR(SpellScriptLoader);
@@ -308,19 +304,10 @@ void ScriptMgr::Unload()
#undef SCR_CLEAR
- UnloadUnusedScripts();
-
delete[] SpellSummary;
delete[] UnitAI::AISpellInfo;
}
-void ScriptMgr::UnloadUnusedScripts()
-{
- for (size_t i = 0; i < UnusedScripts.size(); ++i)
- delete UnusedScripts[i];
- UnusedScripts.clear();
-}
-
void ScriptMgr::LoadDatabase()
{
sScriptSystemMgr->LoadScriptWaypoints();
@@ -1558,8 +1545,7 @@ FormulaScript::FormulaScript(const char* name)
UnitScript::UnitScript(const char* name, bool addToScripts)
: ScriptObject(name)
{
- if (addToScripts)
- ScriptRegistry<UnitScript>::AddScript(this);
+ ScriptRegistry<UnitScript>::AddScript(this, addToScripts);
}
WorldMapScript::WorldMapScript(const char* name, uint32 mapId)
@@ -1699,6 +1685,7 @@ GroupScript::GroupScript(const char* name)
// Instantiate static members of ScriptRegistry.
template<class TScript> std::map<uint32, TScript*> ScriptRegistry<TScript>::ScriptPointerList;
+template<class TScript> std::vector<TScript*> ScriptRegistry<TScript>::Scripts;
template<class TScript> uint32 ScriptRegistry<TScript>::_scriptIdCounter = 0;
// Specialize for each script type class like so: