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author | r00ty-tc <r00ty-tc@users.noreply.github.com> | 2017-05-07 21:48:41 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2020-08-22 12:59:57 +0200 |
commit | 03b125e6d1947258316c931499746696a95aded2 (patch) | |
tree | 34d7ebc57cd3669d6d1a118e1491d3ecf353470a /src/server/game/Scripting/ScriptMgr.h | |
parent | bf5be2839652e038eeb87c9fa301fd9dd6de8982 (diff) |
Dynamic Creature/Go spawning:
- True blizzlike creature spawn/respawn behavior - new creature = new object
- Toggleable spawn groups (with C++/SAI/command options to use them)
- Custom feature: dynamic spawn rate scaling. Accelerates respawn rate based on players in the zone.
- Backward compatibility mode (set via group and for summons)
to support creatures/gos that currently don't work well with this
(this should be removed once the exceptions are fixed)
Fixes and closes #2858
Tags #8661 as fixable.
Fixes and closes #13787
Fixes #15222.
(cherry picked from commit 59db2eeea0a35028779fd76372ae06cc98c8086f)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index c5e5d1456c5..79925f338ce 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -973,7 +973,7 @@ class TC_GAME_API ScriptMgr public: /* CreatureScript */ - bool CanSpawn(ObjectGuid::LowType spawnId, uint32 entry, CreatureTemplate const* actTemplate, CreatureData const* cData, Map const* map); + bool CanSpawn(ObjectGuid::LowType spawnId, uint32 entry, CreatureData const* cData, Map const* map); CreatureAI* GetCreatureAI(Creature* creature); public: /* GameObjectScript */ |