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authorNay <dnpd.dd@gmail.com>2012-07-24 15:27:42 +0100
committerNay <dnpd.dd@gmail.com>2012-07-24 15:27:42 +0100
commit0f04b2fc36593526cf1cc86667d37779691e1135 (patch)
tree7945001bf56ba7194e3846153613f9af95822e95 /src/server/game/Scripting/ScriptMgr.h
parent4364f80d37560ba50ef01bdcea147e1d7cba0067 (diff)
Core/Misc: Update money to 64 bits (from 32), increasing the maximum gold possible
This got a bit messy and will be further fixed when all related packets are updated. (Also fixed a typo in atoll msvc macro)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index b3d445af0c6..37a26d6e5c2 100755
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -684,7 +684,7 @@ class PlayerScript : public ScriptObject
virtual void OnTalentsReset(Player* /*player*/, bool /*noCost*/) { }
// Called when a player's money is modified (before the modification is done)
- virtual void OnMoneyChanged(Player* /*player*/, int32& /*amount*/) { }
+ virtual void OnMoneyChanged(Player* /*player*/, int64& /*amount*/) { }
// Called when a player gains XP (before anything is given)
virtual void OnGiveXP(Player* /*player*/, uint32& /*amount*/, Unit* /*victim*/) { }
@@ -990,7 +990,7 @@ class ScriptMgr
void OnPlayerLevelChanged(Player* player, uint8 oldLevel);
void OnPlayerFreeTalentPointsChanged(Player* player, uint32 newPoints);
void OnPlayerTalentsReset(Player* player, bool noCost);
- void OnPlayerMoneyChanged(Player* player, int32& amount);
+ void OnPlayerMoneyChanged(Player* player, int64& amount);
void OnGivePlayerXP(Player* player, uint32& amount, Unit* victim);
void OnPlayerReputationChange(Player* player, uint32 factionID, int32& standing, bool incremental);
void OnPlayerDuelRequest(Player* target, Player* challenger);