diff options
author | Nay <dnpd.dd@gmail.com> | 2012-07-24 15:27:42 +0100 |
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committer | Nay <dnpd.dd@gmail.com> | 2012-07-24 15:27:42 +0100 |
commit | 0f04b2fc36593526cf1cc86667d37779691e1135 (patch) | |
tree | 7945001bf56ba7194e3846153613f9af95822e95 /src/server/game/Scripting/ScriptMgr.h | |
parent | 4364f80d37560ba50ef01bdcea147e1d7cba0067 (diff) |
Core/Misc: Update money to 64 bits (from 32), increasing the maximum gold possible
This got a bit messy and will be further fixed when all related packets are updated.
(Also fixed a typo in atoll msvc macro)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rwxr-xr-x | src/server/game/Scripting/ScriptMgr.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index b3d445af0c6..37a26d6e5c2 100755 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -684,7 +684,7 @@ class PlayerScript : public ScriptObject virtual void OnTalentsReset(Player* /*player*/, bool /*noCost*/) { } // Called when a player's money is modified (before the modification is done) - virtual void OnMoneyChanged(Player* /*player*/, int32& /*amount*/) { } + virtual void OnMoneyChanged(Player* /*player*/, int64& /*amount*/) { } // Called when a player gains XP (before anything is given) virtual void OnGiveXP(Player* /*player*/, uint32& /*amount*/, Unit* /*victim*/) { } @@ -990,7 +990,7 @@ class ScriptMgr void OnPlayerLevelChanged(Player* player, uint8 oldLevel); void OnPlayerFreeTalentPointsChanged(Player* player, uint32 newPoints); void OnPlayerTalentsReset(Player* player, bool noCost); - void OnPlayerMoneyChanged(Player* player, int32& amount); + void OnPlayerMoneyChanged(Player* player, int64& amount); void OnGivePlayerXP(Player* player, uint32& amount, Unit* victim); void OnPlayerReputationChange(Player* player, uint32 factionID, int32& standing, bool incremental); void OnPlayerDuelRequest(Player* target, Player* challenger); |