diff options
author | Machiavelli <none@none> | 2010-06-25 00:18:01 +0200 |
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committer | Machiavelli <none@none> | 2010-06-25 00:18:01 +0200 |
commit | 0f7657b68c8b6444fadb480cdd0f87631391afa5 (patch) | |
tree | a5ffdaecbb1332ffbc655916842a23a622340c98 /src/server/game/Scripting/ScriptMgr.h | |
parent | a6b9e716a61334e218cff227f66b0c51053e72f3 (diff) |
Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern.
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 250bbf5526a..bcb26381809 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -94,8 +94,9 @@ struct Script class ScriptMgr { + friend class ACE_Singleton<ScriptMgr, ACE_Null_Mutex>; + ScriptMgr(); public: - ScriptMgr(); ~ScriptMgr(); void ScriptsInit(); @@ -158,6 +159,6 @@ void DoScriptText(int32 textEntry, WorldObject* pSource, Unit *pTarget = NULL); #define FUNC_PTR(name, callconvention, returntype, parameters) typedef returntype(callconvention *name)parameters; #endif -#define sScriptMgr Trinity::Singleton<ScriptMgr>::Instance() +#define sScriptMgr (*ACE_Singleton<ScriptMgr, ACE_Null_Mutex>::instance()) #endif |