aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Scripting/ScriptMgr.h
diff options
context:
space:
mode:
authorMachiavelli <none@none>2010-06-25 00:18:01 +0200
committerMachiavelli <none@none>2010-06-25 00:18:01 +0200
commit0f7657b68c8b6444fadb480cdd0f87631391afa5 (patch)
treea5ffdaecbb1332ffbc655916842a23a622340c98 /src/server/game/Scripting/ScriptMgr.h
parenta6b9e716a61334e218cff227f66b0c51053e72f3 (diff)
Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern. --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r--src/server/game/Scripting/ScriptMgr.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 250bbf5526a..bcb26381809 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -94,8 +94,9 @@ struct Script
class ScriptMgr
{
+ friend class ACE_Singleton<ScriptMgr, ACE_Null_Mutex>;
+ ScriptMgr();
public:
- ScriptMgr();
~ScriptMgr();
void ScriptsInit();
@@ -158,6 +159,6 @@ void DoScriptText(int32 textEntry, WorldObject* pSource, Unit *pTarget = NULL);
#define FUNC_PTR(name, callconvention, returntype, parameters) typedef returntype(callconvention *name)parameters;
#endif
-#define sScriptMgr Trinity::Singleton<ScriptMgr>::Instance()
+#define sScriptMgr (*ACE_Singleton<ScriptMgr, ACE_Null_Mutex>::instance())
#endif