diff options
author | kaelima <jeppo_meyer@msn.com> | 2011-06-28 13:05:15 +0200 |
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committer | kaelima <jeppo_meyer@msn.com> | 2011-06-28 13:05:15 +0200 |
commit | 142943d4c148580b686b6afaa989838daba50c95 (patch) | |
tree | 06597e8c26e6882720bb86e31f0634d72c3945de /src/server/game/Scripting/ScriptMgr.h | |
parent | a5493c14a90b9c5f2bd8d730bfd59b98c0f13013 (diff) |
This reverts commit f580cddc09c9c08d91a7b45a2999a822465e9c23.
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rwxr-xr-x | src/server/game/Scripting/ScriptMgr.h | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 75dcf161815..fb47282e9db 100755 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -37,7 +37,6 @@ class Channel; class ChatCommand; class Creature; class CreatureAI; -class GameObjectAI; class DynamicObject; class GameObject; class Guild; @@ -469,9 +468,6 @@ class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject> virtual void OnDestroyed(GameObject* /*go*/, Player* /*player*/, uint32 /*eventId*/) { } // Called when the gameobject is damaged (destructible buildings only). virtual void OnDamaged(GameObject* /*go*/, Player* /*player*/, uint32 /*eventId*/) { } - - // Called when a CreatureAI object is needed for the creature. - virtual GameObjectAI* GetAI(GameObject* /*gameobject*/) const { return NULL; } }; class AreaTriggerScript : public ScriptObject @@ -871,7 +867,6 @@ class ScriptMgr uint32 GetDialogStatus(Player* player, GameObject* go); void OnGameObjectDestroyed(GameObject* go, Player* player, uint32 eventId); void OnGameObjectDamaged(GameObject* go, Player* player, uint32 eventId); - GameObjectAI* GetGameObjectAI(GameObject* gameobject); void OnGameObjectUpdate(GameObject* go, uint32 diff); public: /* AreaTriggerScript */ |