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authorkaelima <jeppo_meyer@msn.com>2011-06-28 13:05:15 +0200
committerkaelima <jeppo_meyer@msn.com>2011-06-28 13:05:15 +0200
commit142943d4c148580b686b6afaa989838daba50c95 (patch)
tree06597e8c26e6882720bb86e31f0634d72c3945de /src/server/game/Scripting/ScriptMgr.h
parenta5493c14a90b9c5f2bd8d730bfd59b98c0f13013 (diff)
This reverts commit f580cddc09c9c08d91a7b45a2999a822465e9c23.
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 75dcf161815..fb47282e9db 100755
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -37,7 +37,6 @@ class Channel;
class ChatCommand;
class Creature;
class CreatureAI;
-class GameObjectAI;
class DynamicObject;
class GameObject;
class Guild;
@@ -469,9 +468,6 @@ class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject>
virtual void OnDestroyed(GameObject* /*go*/, Player* /*player*/, uint32 /*eventId*/) { }
// Called when the gameobject is damaged (destructible buildings only).
virtual void OnDamaged(GameObject* /*go*/, Player* /*player*/, uint32 /*eventId*/) { }
-
- // Called when a CreatureAI object is needed for the creature.
- virtual GameObjectAI* GetAI(GameObject* /*gameobject*/) const { return NULL; }
};
class AreaTriggerScript : public ScriptObject
@@ -871,7 +867,6 @@ class ScriptMgr
uint32 GetDialogStatus(Player* player, GameObject* go);
void OnGameObjectDestroyed(GameObject* go, Player* player, uint32 eventId);
void OnGameObjectDamaged(GameObject* go, Player* player, uint32 eventId);
- GameObjectAI* GetGameObjectAI(GameObject* gameobject);
void OnGameObjectUpdate(GameObject* go, uint32 diff);
public: /* AreaTriggerScript */