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authorXTZGZoReX <none@none>2010-08-07 15:26:24 +0200
committerXTZGZoReX <none@none>2010-08-07 15:26:24 +0200
commit14aeb09945a47336119a68b4f79caebc380147d3 (patch)
tree4e47890205e8964e8de3ec11cf755cc19c682979 /src/server/game/Scripting/ScriptMgr.h
parentf296addc472d5914cb1f9311e61b7b458a5aeaf6 (diff)
* This should help with the Linux build; thanks to Machiavelli/click.
* VehicleScript is now bound to the database (`creature_template`.`ScriptName`) and only works for creature vehicles. --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r--src/server/game/Scripting/ScriptMgr.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index d0ecaccf581..986fd40264d 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -920,6 +920,7 @@ class ScriptMgr
public:
typedef std::map<uint32, TScript*> ScriptMap;
+ typedef typename ScriptMap::iterator ScriptMapIterator;
// The actual list of scripts. This will be accessed concurrently, so it must not be modified
// after server startup.
@@ -928,7 +929,7 @@ class ScriptMgr
// Gets a script by its ID (assigned by ObjectMgr).
static TScript* GetScriptById(uint32 id)
{
- ScriptMap it = ScriptPointerList.find(id);
+ ScriptMapIterator it = ScriptPointerList.find(id);
if (it != ScriptPointerList.end())
return it->second;