diff options
author | leak <leak@bitmx.net> | 2014-08-11 17:28:10 +0200 |
---|---|---|
committer | leak <leak@bitmx.net> | 2014-08-11 17:40:43 +0200 |
commit | 1a27ce1267bb3dd93dd9ad67a69f550aed998790 (patch) | |
tree | 24b8a0b73c0cd7b43492e7b904e1ee0a1d0cb552 /src/server/game/Scripting/ScriptMgr.h | |
parent | d89a40df859f858a62ddf522848225034e73976d (diff) |
Core/NetworkIO: Restore networking related scripting hooks
Closes #12607
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 68960d1ac92..615b1d3bb06 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -59,6 +59,7 @@ class Vehicle; class WorldPacket; class WorldSocket; class WorldObject; +class WorldSession; struct AchievementCriteriaData; struct AuctionEntry; @@ -225,19 +226,19 @@ class ServerScript : public ScriptObject // Called when a socket is closed. Do not store the socket object, and do not rely on the connection // being open; it is not. - virtual void OnSocketClose(std::shared_ptr<WorldSocket> /*socket*/, bool /*wasNew*/) { } + virtual void OnSocketClose(std::shared_ptr<WorldSocket> /*socket*/) { } // Called when a packet is sent to a client. The packet object is a copy of the original packet, so reading // and modifying it is safe. - virtual void OnPacketSend(std::shared_ptr<WorldSocket> /*socket*/, WorldPacket& /*packet*/) { } + virtual void OnPacketSend(WorldSession* /*session*/, WorldPacket& /*packet*/) { } // Called when a (valid) packet is received by a client. The packet object is a copy of the original packet, so - // reading and modifying it is safe. - virtual void OnPacketReceive(std::shared_ptr<WorldSocket> /*socket*/, WorldPacket& /*packet*/) { } + // reading and modifying it is safe. Make sure to check WorldSession pointer before usage, it might be null in case of auth packets + virtual void OnPacketReceive(WorldSession* /*session*/, WorldPacket& /*packet*/) { } // Called when an invalid (unknown opcode) packet is received by a client. The packet is a reference to the orignal // packet; not a copy. This allows you to actually handle unknown packets (for whatever purpose). - virtual void OnUnknownPacketReceive(std::shared_ptr<WorldSocket> /*socket*/, WorldPacket& /*packet*/) { } + virtual void OnUnknownPacketReceive(WorldSession* /*session*/, WorldPacket& /*packet*/) { } }; class WorldScript : public ScriptObject @@ -909,10 +910,10 @@ class ScriptMgr void OnNetworkStart(); void OnNetworkStop(); void OnSocketOpen(std::shared_ptr<WorldSocket> socket); - void OnSocketClose(std::shared_ptr<WorldSocket> socket, bool wasNew); - void OnPacketReceive(std::shared_ptr<WorldSocket> socket, WorldPacket const& packet); - void OnPacketSend(std::shared_ptr<WorldSocket> socket, WorldPacket const& packet); - void OnUnknownPacketReceive(std::shared_ptr<WorldSocket> socket, WorldPacket const& packet); + void OnSocketClose(std::shared_ptr<WorldSocket> socket); + void OnPacketReceive(WorldSession* session, WorldPacket const& packet); + void OnPacketSend(WorldSession* session, WorldPacket const& packet); + void OnUnknownPacketReceive(WorldSession* session, WorldPacket const& packet); public: /* WorldScript */ |