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author | Shauren <shauren.trinity@gmail.com> | 2013-01-05 05:16:30 -0800 |
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committer | Shauren <shauren.trinity@gmail.com> | 2013-01-05 05:16:30 -0800 |
commit | 32fa3f6018d06f1610812d1e9206f939339cea22 (patch) | |
tree | 5dd110a6c27660579241c52caa85d2b05c123cf0 /src/server/game/Scripting/ScriptMgr.h | |
parent | ea23d3282001322752917b93c0ecfb311e43c615 (diff) | |
parent | 0daa5f97ea4fb313f0e6ec328a0974e8dabdecff (diff) |
Merge pull request #8848 from NightQuest/save_hook
Core/Scripts: Created a hook for when a player is about to be saved.
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index bf032b84379..7f140cfffe0 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -746,6 +746,9 @@ class PlayerScript : public UnitScript // Called when a player is deleted. virtual void OnDelete(uint64 /*guid*/) { } + // Called when a player is about to be saved. + virtual void OnSave(Player* /*player*/) { } + // Called when a player is bound to an instance virtual void OnBindToInstance(Player* /*player*/, Difficulty /*difficulty*/, uint32 /*mapId*/, bool /*permanent*/) { } @@ -1022,6 +1025,7 @@ class ScriptMgr void OnPlayerLogout(Player* player); void OnPlayerCreate(Player* player); void OnPlayerDelete(uint64 guid); + void OnPlayerSave(Player* player); void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent); void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea); |