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authorShauren <shauren.trinity@gmail.com>2013-01-05 05:16:30 -0800
committerShauren <shauren.trinity@gmail.com>2013-01-05 05:16:30 -0800
commit32fa3f6018d06f1610812d1e9206f939339cea22 (patch)
tree5dd110a6c27660579241c52caa85d2b05c123cf0 /src/server/game/Scripting/ScriptMgr.h
parentea23d3282001322752917b93c0ecfb311e43c615 (diff)
parent0daa5f97ea4fb313f0e6ec328a0974e8dabdecff (diff)
Merge pull request #8848 from NightQuest/save_hook
Core/Scripts: Created a hook for when a player is about to be saved.
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r--src/server/game/Scripting/ScriptMgr.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index bf032b84379..7f140cfffe0 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -746,6 +746,9 @@ class PlayerScript : public UnitScript
// Called when a player is deleted.
virtual void OnDelete(uint64 /*guid*/) { }
+ // Called when a player is about to be saved.
+ virtual void OnSave(Player* /*player*/) { }
+
// Called when a player is bound to an instance
virtual void OnBindToInstance(Player* /*player*/, Difficulty /*difficulty*/, uint32 /*mapId*/, bool /*permanent*/) { }
@@ -1022,6 +1025,7 @@ class ScriptMgr
void OnPlayerLogout(Player* player);
void OnPlayerCreate(Player* player);
void OnPlayerDelete(uint64 guid);
+ void OnPlayerSave(Player* player);
void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent);
void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea);