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authorKittnz <frederik156@hotmail.com>2017-02-17 20:16:22 +0100
committerKittnz <frederik156@hotmail.com>2017-02-17 20:16:22 +0100
commit343d2c7f914c9342c5d769fd85beb2593dcc12aa (patch)
treee30bb06cb2f1c7ea7de689d56b26f445699a2a4b /src/server/game/Scripting/ScriptMgr.h
parentda3e38d5ff97d7200274e53f1d110f1717c58258 (diff)
Game/Scripting: Add OnGameEvent hook for game objects.
Called when specific game event starts
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r--src/server/game/Scripting/ScriptMgr.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index c47c75f3a9a..477ff84d490 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -485,6 +485,9 @@ class TC_GAME_API GameObjectScript : public ScriptObject, public UpdatableScript
// Called when a GameObjectAI object is needed for the gameobject.
virtual GameObjectAI* GetAI(GameObject* /*go*/) const { return NULL; }
+
+ // Called when specific game event starts.
+ virtual void OnGameEvent(bool /*start*/, uint16 /*eventId*/) { }
};
class TC_GAME_API AreaTriggerScript : public ScriptObject
@@ -985,6 +988,7 @@ class TC_GAME_API ScriptMgr
void OnGameObjectStateChanged(GameObject* go, uint32 state);
void OnGameObjectUpdate(GameObject* go, uint32 diff);
GameObjectAI* GetGameObjectAI(GameObject* go);
+ void OnGameEvent(bool start, uint16 eventId);
public: /* AreaTriggerScript */