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author | Treeston <treeston.mmoc@gmail.com> | 2020-09-07 18:25:39 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2022-02-05 14:53:54 +0100 |
commit | 358dc78e47a6276e9f511e6510e04865d2d87fd2 (patch) | |
tree | 953c87d4a3194a3d2f99e94982328faac2970011 /src/server/game/Scripting/ScriptMgr.h | |
parent | 91f61638585330a5cd80cff0c6b09de47b9b9987 (diff) |
Scripts/AreaTrigger: Rename OnlyOnceAreaTriggerScript::_OnTrigger to TryHandleOnce, and make its return value useful.
(cherry picked from commit 0c7f6ac89fcc5fdc7f4435a6c1b673c752eb1e41)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 3941d450575..3c343d32650 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -469,9 +469,10 @@ class TC_GAME_API OnlyOnceAreaTriggerScript : public AreaTriggerScript bool OnTrigger(Player* player, AreaTriggerEntry const* trigger) final; protected: - virtual bool _OnTrigger(Player* player, AreaTriggerEntry const* trigger) = 0; - void ResetAreaTriggerDone(InstanceScript* instance, uint32 triggerId); - void ResetAreaTriggerDone(Player const* player, AreaTriggerEntry const* trigger); + // returns true if the trigger was successfully handled, false if we should try again next time + virtual bool TryHandleOnce(Player* /*player*/, AreaTriggerEntry const* /*trigger*/) = 0; + void ResetAreaTriggerDone(InstanceScript* /*instance*/, uint32 /*triggerId*/); + void ResetAreaTriggerDone(Player const* /*player*/, AreaTriggerEntry const* /*trigger*/); }; class TC_GAME_API BattlefieldScript : public ScriptObject |