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authorCarbenium <carbenium@outlook.com>2020-06-22 16:10:34 +0200
committerShauren <shauren.trinity@gmail.com>2022-01-07 00:20:57 +0100
commit49523a74a4c28e5ae17f9a8352aa8224b765b7d8 (patch)
tree829e998508b4320f305bc9e4891ec7116c4005fd /src/server/game/Scripting/ScriptMgr.h
parenta26cc135fa34e0e4aa0c244c4c4b4bec4c25d709 (diff)
Battlefields: Move BF scripts out of game
This commit introduces the usual script interface for battlefields. (cherry picked from commit f7faf20254a120a90b8ee8eb55a284a6351aabc3)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r--src/server/game/Scripting/ScriptMgr.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 20f7ca37715..e8694f64f70 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -28,6 +28,7 @@ class AreaTriggerAI;
class AuctionHouseObject;
class Aura;
class AuraScript;
+class Battlefield;
class Battleground;
class BattlegroundMap;
class Channel;
@@ -470,6 +471,17 @@ class TC_GAME_API OnlyOnceAreaTriggerScript : public AreaTriggerScript
void ResetAreaTriggerDone(Player const* player, AreaTriggerEntry const* trigger);
};
+class TC_GAME_API BattlefieldScript : public ScriptObject
+{
+ protected:
+
+ BattlefieldScript(char const* name);
+
+ public:
+
+ virtual Battlefield* GetBattlefield() const = 0;
+};
+
class TC_GAME_API BattlegroundScript : public ScriptObject
{
protected:
@@ -1016,6 +1028,10 @@ class TC_GAME_API ScriptMgr
bool OnAreaTrigger(Player* player, AreaTriggerEntry const* trigger, bool entered);
+ public: /* BattlefieldScript */
+
+ Battlefield* CreateBattlefield(uint32 scriptId);
+
public: /* BattlegroundScript */
Battleground* CreateBattleground(BattlegroundTypeId typeId);