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author | Carbenium <carbenium@outlook.com> | 2020-06-22 16:10:34 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2022-01-07 00:20:57 +0100 |
commit | 49523a74a4c28e5ae17f9a8352aa8224b765b7d8 (patch) | |
tree | 829e998508b4320f305bc9e4891ec7116c4005fd /src/server/game/Scripting/ScriptMgr.h | |
parent | a26cc135fa34e0e4aa0c244c4c4b4bec4c25d709 (diff) |
Battlefields: Move BF scripts out of game
This commit introduces the usual script interface
for battlefields.
(cherry picked from commit f7faf20254a120a90b8ee8eb55a284a6351aabc3)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 20f7ca37715..e8694f64f70 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -28,6 +28,7 @@ class AreaTriggerAI; class AuctionHouseObject; class Aura; class AuraScript; +class Battlefield; class Battleground; class BattlegroundMap; class Channel; @@ -470,6 +471,17 @@ class TC_GAME_API OnlyOnceAreaTriggerScript : public AreaTriggerScript void ResetAreaTriggerDone(Player const* player, AreaTriggerEntry const* trigger); }; +class TC_GAME_API BattlefieldScript : public ScriptObject +{ + protected: + + BattlefieldScript(char const* name); + + public: + + virtual Battlefield* GetBattlefield() const = 0; +}; + class TC_GAME_API BattlegroundScript : public ScriptObject { protected: @@ -1016,6 +1028,10 @@ class TC_GAME_API ScriptMgr bool OnAreaTrigger(Player* player, AreaTriggerEntry const* trigger, bool entered); + public: /* BattlefieldScript */ + + Battlefield* CreateBattlefield(uint32 scriptId); + public: /* BattlegroundScript */ Battleground* CreateBattleground(BattlegroundTypeId typeId); |