diff options
author | Shauren <shauren.trinity@gmail.com> | 2014-08-12 00:44:26 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2014-08-12 00:45:24 +0200 |
commit | 4a741258f145af59a224760651e735297ad92101 (patch) | |
tree | aa432e679516d5760c7ad7e6c7efe41b3adbc0d9 /src/server/game/Scripting/ScriptMgr.h | |
parent | eb8e140f7f76e1fc8927017775c86aede1af47d7 (diff) | |
parent | c741d2682a1835b0e9a775d1aba9f795db348450 (diff) |
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Conflicts:
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/Battlegrounds/ArenaScore.h
src/server/game/Battlegrounds/Zones/BattlegroundAB.h
src/server/game/Battlegrounds/Zones/BattlegroundAV.h
src/server/game/Battlegrounds/Zones/BattlegroundEY.h
src/server/game/Battlegrounds/Zones/BattlegroundIC.h
src/server/game/Battlegrounds/Zones/BattlegroundSA.h
src/server/game/Battlegrounds/Zones/BattlegroundWS.h
src/server/game/Entities/Creature/Creature.h
src/server/game/Entities/DynamicObject/DynamicObject.h
src/server/game/Entities/Item/Item.h
src/server/game/Entities/Object/Updates/UpdateData.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Entities/Unit/Unit.h
src/server/game/Guilds/Guild.h
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/TradeHandler.cpp
src/server/game/Miscellaneous/SharedDefines.h
src/server/game/Server/WorldPacket.h
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSession.h
src/server/game/Server/WorldSocket.cpp
src/server/game/Spells/Auras/SpellAuraEffects.cpp
src/server/game/World/World.cpp
src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
src/server/scripts/Kalimdor/zone_orgrimmar.cpp
src/server/scripts/Kalimdor/zone_ungoro_crater.cpp
src/server/scripts/Spells/spell_dk.cpp
src/server/scripts/Spells/spell_shaman.cpp
src/server/shared/Packets/ByteBuffer.h
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 47 |
1 files changed, 24 insertions, 23 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 104410a1345..9f52aec848f 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -59,6 +59,7 @@ class Vehicle; class WorldPacket; class WorldSocket; class WorldObject; +class WorldSession; struct AuctionEntry; struct ConditionSourceInfo; @@ -196,7 +197,7 @@ class SpellScriptLoader : public ScriptObject public: - bool IsDatabaseBound() const final { return true; } + bool IsDatabaseBound() const final override { return true; } // Should return a fully valid SpellScript pointer. virtual SpellScript* GetSpellScript() const { return NULL; } @@ -224,19 +225,19 @@ class ServerScript : public ScriptObject // Called when a socket is closed. Do not store the socket object, and do not rely on the connection // being open; it is not. - virtual void OnSocketClose(std::shared_ptr<WorldSocket> /*socket*/, bool /*wasNew*/) { } + virtual void OnSocketClose(std::shared_ptr<WorldSocket> /*socket*/) { } // Called when a packet is sent to a client. The packet object is a copy of the original packet, so reading // and modifying it is safe. - virtual void OnPacketSend(std::shared_ptr<WorldSocket> /*socket*/, WorldPacket& /*packet*/) { } + virtual void OnPacketSend(WorldSession* /*session*/, WorldPacket& /*packet*/) { } // Called when a (valid) packet is received by a client. The packet object is a copy of the original packet, so - // reading and modifying it is safe. - virtual void OnPacketReceive(std::shared_ptr<WorldSocket> /*socket*/, WorldPacket& /*packet*/) { } + // reading and modifying it is safe. Make sure to check WorldSession pointer before usage, it might be null in case of auth packets + virtual void OnPacketReceive(WorldSession* /*session*/, WorldPacket& /*packet*/) { } // Called when an invalid (unknown opcode) packet is received by a client. The packet is a reference to the orignal // packet; not a copy. This allows you to actually handle unknown packets (for whatever purpose). - virtual void OnUnknownPacketReceive(std::shared_ptr<WorldSocket> /*socket*/, WorldPacket& /*packet*/) { } + virtual void OnUnknownPacketReceive(WorldSession* /*session*/, WorldPacket& /*packet*/) { } }; class WorldScript : public ScriptObject @@ -354,7 +355,7 @@ class InstanceMapScript : public ScriptObject, public MapScript<InstanceMap> public: - bool IsDatabaseBound() const final { return true; } + bool IsDatabaseBound() const final override { return true; } // Gets an InstanceScript object for this instance. virtual InstanceScript* GetInstanceScript(InstanceMap* /*map*/) const { return NULL; } @@ -375,7 +376,7 @@ class ItemScript : public ScriptObject public: - bool IsDatabaseBound() const final { return true; } + bool IsDatabaseBound() const final override { return true; } // Called when a dummy spell effect is triggered on the item. virtual bool OnDummyEffect(Unit* /*caster*/, uint32 /*spellId*/, SpellEffIndex /*effIndex*/, Item* /*target*/) { return false; } @@ -424,7 +425,7 @@ class CreatureScript : public UnitScript, public UpdatableScript<Creature> public: - bool IsDatabaseBound() const final { return true; } + bool IsDatabaseBound() const final override { return true; } // Called when a dummy spell effect is triggered on the creature. virtual bool OnDummyEffect(Unit* /*caster*/, uint32 /*spellId*/, SpellEffIndex /*effIndex*/, Creature* /*target*/) { return false; } @@ -465,7 +466,7 @@ class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject> public: - bool IsDatabaseBound() const final { return true; } + bool IsDatabaseBound() const final override { return true; } // Called when a dummy spell effect is triggered on the gameobject. virtual bool OnDummyEffect(Unit* /*caster*/, uint32 /*spellId*/, SpellEffIndex /*effIndex*/, GameObject* /*target*/) { return false; } @@ -512,7 +513,7 @@ class AreaTriggerScript : public ScriptObject public: - bool IsDatabaseBound() const final { return true; } + bool IsDatabaseBound() const final override { return true; } // Called when the area trigger is activated by a player. virtual bool OnTrigger(Player* /*player*/, AreaTriggerEntry const* /*trigger*/) { return false; } @@ -526,7 +527,7 @@ class BattlegroundScript : public ScriptObject public: - bool IsDatabaseBound() const final { return true; } + bool IsDatabaseBound() const final override { return true; } // Should return a fully valid Battleground object for the type ID. virtual Battleground* GetBattleground() const = 0; @@ -540,7 +541,7 @@ class OutdoorPvPScript : public ScriptObject public: - bool IsDatabaseBound() const final { return true; } + bool IsDatabaseBound() const final override { return true; } // Should return a fully valid OutdoorPvP object for the type ID. virtual OutdoorPvP* GetOutdoorPvP() const = 0; @@ -566,7 +567,7 @@ class WeatherScript : public ScriptObject, public UpdatableScript<Weather> public: - bool IsDatabaseBound() const final { return true; } + bool IsDatabaseBound() const final override { return true; } // Called when the weather changes in the zone this script is associated with. virtual void OnChange(Weather* /*weather*/, WeatherState /*state*/, float /*grade*/) { } @@ -601,7 +602,7 @@ class ConditionScript : public ScriptObject public: - bool IsDatabaseBound() const final { return true; } + bool IsDatabaseBound() const final override { return true; } // Called when a single condition is checked for a player. virtual bool OnConditionCheck(Condition* /*condition*/, ConditionSourceInfo& /*sourceInfo*/) { return true; } @@ -649,7 +650,7 @@ class TransportScript : public ScriptObject, public UpdatableScript<Transport> public: - bool IsDatabaseBound() const final { return true; } + bool IsDatabaseBound() const final override { return true; } // Called when a player boards the transport. virtual void OnAddPassenger(Transport* /*transport*/, Player* /*player*/) { } @@ -672,7 +673,7 @@ class AchievementCriteriaScript : public ScriptObject public: - bool IsDatabaseBound() const final { return true; } + bool IsDatabaseBound() const final override { return true; } // Called when an additional criteria is checked. virtual bool OnCheck(Player* source, Unit* target) = 0; @@ -804,7 +805,7 @@ class GuildScript : public ScriptObject public: - bool IsDatabaseBound() const final { return false; } + bool IsDatabaseBound() const final override { return false; } // Called when a member is added to the guild. virtual void OnAddMember(Guild* /*guild*/, Player* /*player*/, uint8& /*plRank*/) { } @@ -847,7 +848,7 @@ class GroupScript : public ScriptObject public: - bool IsDatabaseBound() const final { return false; } + bool IsDatabaseBound() const final override { return false; } // Called when a member is added to a group. virtual void OnAddMember(Group* /*group*/, uint64 /*guid*/) { } @@ -908,10 +909,10 @@ class ScriptMgr void OnNetworkStart(); void OnNetworkStop(); void OnSocketOpen(std::shared_ptr<WorldSocket> socket); - void OnSocketClose(std::shared_ptr<WorldSocket> socket, bool wasNew); - void OnPacketReceive(std::shared_ptr<WorldSocket> socket, WorldPacket const& packet); - void OnPacketSend(std::shared_ptr<WorldSocket> socket, WorldPacket const& packet); - void OnUnknownPacketReceive(std::shared_ptr<WorldSocket> socket, WorldPacket const& packet); + void OnSocketClose(std::shared_ptr<WorldSocket> socket); + void OnPacketReceive(WorldSession* session, WorldPacket const& packet); + void OnPacketSend(WorldSession* session, WorldPacket const& packet); + void OnUnknownPacketReceive(WorldSession* session, WorldPacket const& packet); public: /* WorldScript */ |