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authorazazel <none@none>2010-11-17 18:14:35 +0600
committerazazel <none@none>2010-11-17 18:14:35 +0600
commit4fb572015ac9f250e00d9894361226c31b7ec5cf (patch)
tree99102d01b260e3b0af813dee12874936ef29601a /src/server/game/Scripting/ScriptMgr.h
parent169c2ef87ac09f26dafb665f3fd6abd74b7fda47 (diff)
Core/Scripts: pass message parameter by reference in OnChat methods to make it possible to be modified inside the script.
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 30c82f0b4c5..d55cb79196c 100755
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -692,11 +692,11 @@ class PlayerScript : public ScriptObject
virtual void OnDuelEnd(Player* /*winner*/, Player* /*loser*/, DuelCompleteType /*type*/) { }
// The following methods are called when a player sends a chat message
- virtual void OnChat(Player* /*player*/, uint32 /*type*/, uint32 /*lang*/, std::string /*msg*/) { }
- virtual void OnChat(Player* /*player*/, uint32 /*type*/, uint32 /*lang*/, std::string /*msg*/, Player* /*receiver*/) { }
- virtual void OnChat(Player* /*player*/, uint32 /*type*/, uint32 /*lang*/, std::string /*msg*/, Group* /*group*/) { }
- virtual void OnChat(Player* /*player*/, uint32 /*type*/, uint32 /*lang*/, std::string /*msg*/, Guild* /*guild*/) { }
- virtual void OnChat(Player* /*player*/, uint32 /*type*/, uint32 /*lang*/, std::string /*msg*/, Channel* /*channel*/) { }
+ virtual void OnChat(Player* /*player*/, uint32 /*type*/, uint32 /*lang*/, std::string& /*msg*/) { }
+ virtual void OnChat(Player* /*player*/, uint32 /*type*/, uint32 /*lang*/, std::string& /*msg*/, Player* /*receiver*/) { }
+ virtual void OnChat(Player* /*player*/, uint32 /*type*/, uint32 /*lang*/, std::string& /*msg*/, Group* /*group*/) { }
+ virtual void OnChat(Player* /*player*/, uint32 /*type*/, uint32 /*lang*/, std::string& /*msg*/, Guild* /*guild*/) { }
+ virtual void OnChat(Player* /*player*/, uint32 /*type*/, uint32 /*lang*/, std::string& /*msg*/, Channel* /*channel*/) { }
// Both of the below are called on emote opcodes
virtual void OnEmote(Player* /*player*/, uint32 /*emote*/) { }
@@ -935,11 +935,11 @@ class ScriptMgr
void OnPlayerDuelRequest(Player* target, Player* challenger);
void OnPlayerDuelStart(Player* player1, Player* player2);
void OnPlayerDuelEnd(Player* winner, Player* loser, DuelCompleteType type);
- void OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string msg);
- void OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string msg, Player* receiver);
- void OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string msg, Group* group);
- void OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string msg, Guild* guild);
- void OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string msg, Channel* channel);
+ void OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg);
+ void OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Player* receiver);
+ void OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Group* group);
+ void OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Guild* guild);
+ void OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Channel* channel);
void OnPlayerEmote(Player* player, uint32 emote);
void OnPlayerTextEmote(Player* player, uint32 text_emote, uint32 emoteNum, uint64 guid);
void OnPlayerSpellCast(Player* player, Spell *spell, bool skipCheck);