aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Scripting/ScriptMgr.h
diff options
context:
space:
mode:
authorOvah <dreadkiller@gmx.de>2020-12-27 00:05:37 +0100
committerGitHub <noreply@github.com>2020-12-27 00:05:37 +0100
commit527db2170bd5c7bbef7a769d9a00b55a124ad903 (patch)
tree0b5deae00c8a062d95100e05c6a268e637e4eebd /src/server/game/Scripting/ScriptMgr.h
parentb7ba856b63da4fa1b0f916de357ff85624b8b831 (diff)
Core/Units: do not send power update packets when gaining power via energize spell effects to match retail behavior (#25599)
This fixes possible clientside visual issues where power is being added twice until the next update_object packet is being sent
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
0 files changed, 0 insertions, 0 deletions