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author | Ovah <dreadkiller@gmx.de> | 2020-12-27 00:05:37 +0100 |
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committer | GitHub <noreply@github.com> | 2020-12-27 00:05:37 +0100 |
commit | 527db2170bd5c7bbef7a769d9a00b55a124ad903 (patch) | |
tree | 0b5deae00c8a062d95100e05c6a268e637e4eebd /src/server/game/Scripting/ScriptMgr.h | |
parent | b7ba856b63da4fa1b0f916de357ff85624b8b831 (diff) |
Core/Units: do not send power update packets when gaining power via energize spell effects to match retail behavior (#25599)
This fixes possible clientside visual issues where power is being added twice until the next update_object packet is being sent
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
0 files changed, 0 insertions, 0 deletions