diff options
author | Kittnz <frederik156@hotmail.com> | 2017-02-07 17:28:16 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2019-06-15 18:41:09 +0200 |
commit | 5291842a33ac535db351072a230e3da6e43123a7 (patch) | |
tree | 8f0154b46dea17e190e5b1febedd504fc94fa096 /src/server/game/Scripting/ScriptMgr.h | |
parent | cc020b2a0f36f91bf7fe6f3775c47c83305816bc (diff) |
Game/Scripting: Add OnPlayerRepop hook
Called when a player presses release when he died
(cherrypicked from d550ba73927350c3f79ff6804609cf2f5d368987)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 1a94330c208..fae7e67ba47 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -753,6 +753,9 @@ class TC_GAME_API PlayerScript : public UnitScript // Called after a player's quest status has been changed virtual void OnQuestStatusChange(Player* /*player*/, uint32 /*questId*/) { } + // Called when a player presses release when he died + virtual void OnPlayerRepop(Player* /*player*/) { } + // Called when a player completes a movie virtual void OnMovieComplete(Player* /*player*/, uint32 /*movieId*/) { } @@ -1145,6 +1148,7 @@ class TC_GAME_API ScriptMgr void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent, uint8 extendState); void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea); void OnQuestStatusChange(Player* player, uint32 questId); + void OnPlayerRepop(Player* player); void OnMovieComplete(Player* player, uint32 movieId); void OnPlayerChoiceResponse(Player* player, uint32 choiceId, uint32 responseId); |