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authorForesterDev <11771800+ForesterDev@users.noreply.github.com>2020-02-08 23:37:34 +0400
committerGitHub <noreply@github.com>2020-02-08 20:37:34 +0100
commit58313fc33092236b4eedbbfb25e10ab42bec6b0e (patch)
tree4af2ab726c2b87c5ff9a7a0b96ce5cdbf70741b0 /src/server/game/Scripting/ScriptMgr.h
parentf87a4543ad886eb119a02f65ba4423fd4f208ec6 (diff)
Core/PacketIO: update cinematic packets to new system. Implement CMSG_OPENING_CINEMATIC and CMSG_COMPLETE_MOVIE (#24135)
* Server/PacketIO: Enable SMSG_TRIGGER_CINEMATIC & SMSG_TRIGGER_MOVIE. * Update SMSG_TRIGGER_CINEMATIC & SMSG_TRIGGER_MOVIE to new Format. Signed-off-by: AriDEV <aridev666@gmail.com> # Conflicts: # src/server/game/Entities/Player/Player.cpp # src/server/game/Server/Packets/MiscPackets.cpp # src/server/game/Server/Packets/MiscPackets.h # src/server/game/Server/Protocol/Opcodes.cpp * Core/Scripts: Add server-side script support for movie completion (#18308) # Conflicts: # src/server/game/Entities/Player/Player.h # src/server/game/Handlers/MiscHandler.cpp # src/server/game/Scripting/ScriptMgr.h # src/server/game/Server/Packets/MiscPackets.h # src/server/game/Server/Protocol/Opcodes.cpp # src/server/game/Server/WorldSession.h * Core/PacketIO: CMSG_COMPLETE_CINEMATIC, CMSG_NEXT_CINEMATIC_CAMERA and enabled some opcodes # Conflicts: # src/server/game/Server/Protocol/Opcodes.cpp # src/server/game/Server/WorldSession.h * Core/Protocol: Implemented CMSG_OPENING_CINEMATIC # Conflicts: # src/server/game/Handlers/GuildHandler.cpp # src/server/game/Server/Protocol/Opcodes.cpp # src/server/game/Server/WorldSession.h * fix build Co-authored-by: Krudor <erikstrandberg93@hotmail.com> Co-authored-by: MitchesD <majklprofik@seznam.cz> Co-authored-by: Kaelima <kaelima@live.se>
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r--src/server/game/Scripting/ScriptMgr.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index d540c821cea..8f5199b860c 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -710,6 +710,9 @@ class TC_GAME_API PlayerScript : public ScriptObject
// Called after a player's quest status has been changed
virtual void OnQuestStatusChange(Player* /*player*/, uint32 /*questId*/) { }
+ // Called when a player completes a movie
+ virtual void OnMovieComplete(Player* /*player*/, uint32 /*movieId*/) { }
+
// Called when a player presses release when he died
virtual void OnPlayerRepop(Player* /*player*/) { }
};
@@ -1021,6 +1024,7 @@ class TC_GAME_API ScriptMgr
void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea);
void OnQuestObjectiveProgress(Player* player, Quest const* quest, uint32 objectiveIndex, uint16 progress);
void OnQuestStatusChange(Player* player, uint32 questId);
+ void OnMovieComplete(Player* player, uint32 movieId);
void OnPlayerRepop(Player* player);
public: /* AccountScript */