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authorNaios <naios-dev@live.de>2016-07-13 21:58:50 +0200
committerNaios <naios-dev@live.de>2016-07-13 22:01:14 +0200
commit58dd647a887a1f889560be561ef5a9bad0abdbdf (patch)
treebf0bc71f28d08e7fa9a96f1468770180b4bc7129 /src/server/game/Scripting/ScriptMgr.h
parentdb85bad1ff349d2e710de34d2a3dd8ae2a2a07a8 (diff)
Core/Scripting: Fix acquiring of references between script swaps
* Delay unloading of shared libraries to the next update tick to prevent crashes in the destructor of the last referenced script instance. * Closes #17557 (cherry picked from commit 445746c402485fcac60c02842d0cb5e0dd605e5c)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r--src/server/game/Scripting/ScriptMgr.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index c3deab43ee6..850a979923c 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -875,6 +875,9 @@ class TC_GAME_API ScriptMgr
/// calls for better performance (bulk changes).
void SwapScriptContext(bool initialize = false);
+ /// Returns the context name of the static context provided by the worldserver
+ static std::string const& GetNameOfStaticContext();
+
/// Acquires a strong module reference to the module containing the given script name,
/// which prevents the shared library which contains the script from unloading.
/// The shared library is lazy unloaded as soon as all references to it are released.