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author | ariel- <ariel-@users.noreply.github.com> | 2018-02-22 02:37:00 -0300 |
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committer | funjoker <funjoker109@gmail.com> | 2021-08-08 21:21:34 +0200 |
commit | 5e7a11f88d9762fc75983ea2bbe65c598c4e51ba (patch) | |
tree | 315b4d7efc3f1ffabbcb93a752f3711b794b84bb /src/server/game/Scripting/ScriptMgr.h | |
parent | 8e7a12a87aa6502b7bf9adc42478283859f9268a (diff) |
Core/Scripts: apply resilience on Vampiric Touch and Unstable Affliction dispel effect
- Spell with SPELL_ATTR4_FIXED_DAMAGE won't do it by itself to avoid applying resilience twice, but because those are triggered from a periodic aura, those apply resilience on tick, not saved to amount.
- This is one of the cases where you have to call Unit::SpellDamageBonusTaken directly
Closes #21393
(cherry picked from commit 3753ec56476d597b180968eb673cb20776785f31)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
0 files changed, 0 insertions, 0 deletions