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author | ariel- <ariel-@users.noreply.github.com> | 2017-02-21 22:37:53 -0300 |
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committer | Shauren <shauren.trinity@gmail.com> | 2019-08-17 20:04:14 +0200 |
commit | 5f70be050f971ee70da8953c4f094cb2adc233f8 (patch) | |
tree | add905ef542727f3cd2255e3a68a4e5ea8387f5d /src/server/game/Scripting/ScriptMgr.h | |
parent | 8e4f5e162707164c7b4ac12f4e2d9267e226e91b (diff) |
Core/Scripts: fix Nightfall proc chance and reduce it for victims with level above 60
Closes #15734
(cherrypicked from eac9c1f0b992fd3622fd7dd864b2acc2781ec778)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index fae7e67ba47..04bc939918b 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -52,6 +52,7 @@ class Player; class Quest; class ScriptMgr; class Spell; +class SpellInfo; class SpellScript; class SpellCastTargets; class Transport; @@ -388,6 +389,9 @@ class TC_GAME_API ItemScript : public ScriptObject // Called when the item is destroyed. virtual bool OnRemove(Player* /*player*/, Item* /*item*/) { return false; } + + // Called before casting a combat spell from this item (chance on hit spells of item template, can be used to prevent cast if returning false) + virtual bool OnCastItemCombatSpell(Player* /*player*/, Unit* /*victim*/, SpellInfo const* /*spellInfo*/, Item* /*item*/) { return true; } }; class TC_GAME_API UnitScript : public ScriptObject @@ -1028,6 +1032,7 @@ class TC_GAME_API ScriptMgr bool OnItemUse(Player* player, Item* item, SpellCastTargets const& targets, ObjectGuid castId); bool OnItemExpire(Player* player, ItemTemplate const* proto); bool OnItemRemove(Player* player, Item* item); + bool OnCastItemCombatSpell(Player* player, Unit* victim, SpellInfo const* spellInfo, Item* item); public: /* CreatureScript */ |