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authorSpp <spp@jorge.gr>2013-02-04 16:52:43 +0100
committerSpp <spp@jorge.gr>2013-02-04 16:52:43 +0100
commit61979f85918ed7acda19075d3a3201ad15bbcaea (patch)
tree0b0df1faf4d72783b0e26c1bb1ddda0ed93f7376 /src/server/game/Scripting/ScriptMgr.h
parent30e1516387809e2ce255c36c182dc4774997acf5 (diff)
Scripts/Player: Add OnMapChanged to PlayerScripts (after map changed)
Core/Dungeon Finder: Use OnMapChanged script to cast/remove Luck of the draw - Also move code to force party update to LfgPlayerScript - Remove some obsolete Lfg code after recent commits
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r--src/server/game/Scripting/ScriptMgr.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 7f140cfffe0..b13c2da7f6c 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -754,6 +754,9 @@ class PlayerScript : public UnitScript
// Called when a player switches to a new zone
virtual void OnUpdateZone(Player* /*player*/, uint32 /*newZone*/, uint32 /*newArea*/) { }
+
+ // Called when a player changes to a new map (after moving to new map)
+ virtual void OnMapChanged(Player* /*player*/) { }
};
class GuildScript : public ScriptObject