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author | Spp <spp@jorge.gr> | 2013-02-04 16:52:43 +0100 |
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committer | Spp <spp@jorge.gr> | 2013-02-04 16:52:43 +0100 |
commit | 61979f85918ed7acda19075d3a3201ad15bbcaea (patch) | |
tree | 0b0df1faf4d72783b0e26c1bb1ddda0ed93f7376 /src/server/game/Scripting/ScriptMgr.h | |
parent | 30e1516387809e2ce255c36c182dc4774997acf5 (diff) |
Scripts/Player: Add OnMapChanged to PlayerScripts (after map changed)
Core/Dungeon Finder: Use OnMapChanged script to cast/remove Luck of the draw
- Also move code to force party update to LfgPlayerScript
- Remove some obsolete Lfg code after recent commits
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 7f140cfffe0..b13c2da7f6c 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -754,6 +754,9 @@ class PlayerScript : public UnitScript // Called when a player switches to a new zone virtual void OnUpdateZone(Player* /*player*/, uint32 /*newZone*/, uint32 /*newArea*/) { } + + // Called when a player changes to a new map (after moving to new map) + virtual void OnMapChanged(Player* /*player*/) { } }; class GuildScript : public ScriptObject |