diff options
author | Ascathor <Break_the_Chain@web.de> | 2014-05-02 03:44:21 +0200 |
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committer | Ascathor <Break_the_Chain@web.de> | 2014-06-13 16:25:11 +0200 |
commit | 6949735098144e478451e73179ca2d9c6e7344f7 (patch) | |
tree | 083b22ce75e2a5b40f6623c18feb74e8dd448063 /src/server/game/Scripting/ScriptMgr.h | |
parent | 58043720420a0f59e95a5e7d226fec3ee98ebfa4 (diff) |
Core/Misc:
* Fix some codestyle, fix some typos
* Change CMakeLists for: Custom (can be uncommented), Events, World
** Custom is theoretically unchanged. You can, however, uncomment the glob_recurse that initializes every file within. This might be easier for beginners.
* Introducing the IP Based Action Log System:
** On several different actions, e.g. Login, Character Login, etc., a new entry is added
** Can be logged on and off in worldserver config
*** Disabled by default to prevent increased log db size for unknowing users.
* Add a new row to account table called 'last_attempt_ip'
** Lists the last ip trying to connect to the account
* Add a new type of HookScripts: AccountScript
** Includes: OnAccountLogin, OnFailedAccountLogin, OnEmailChange, OnFailedChange, OnPasswordChange, OnFailedPasswordChange
* Added new Hook to PlayerScripts: OnFailedPlayerDelete
* Added new variables to PlayerScripts: OnPlayerDelete
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 45 |
1 files changed, 43 insertions, 2 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index bc84192eca9..c016eb048df 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -29,6 +29,7 @@ #include "World.h" #include "Weather.h" +class AccountMgr; class AuctionHouseObject; class AuraScript; class Battleground; @@ -753,7 +754,10 @@ class PlayerScript : public UnitScript virtual void OnCreate(Player* /*player*/) { } // Called when a player is deleted. - virtual void OnDelete(uint64 /*guid*/) { } + virtual void OnDelete(uint64 /*guid*/, uint32 /*accountId*/) { } + + // Called when a player delete failed + virtual void OnFailedDelete(uint64 /*guid*/, uint32 /*accountId*/) { } // Called when a player is about to be saved. virtual void OnSave(Player* /*player*/) { } @@ -768,6 +772,33 @@ class PlayerScript : public UnitScript virtual void OnMapChanged(Player* /*player*/) { } }; +class AccountScript : public ScriptObject +{ + protected: + + AccountScript(const char* name); + + public: + + // Called when an account logged in succesfully + virtual void OnAccountLogin(uint32 accountId) {} + + // Called when an account login failed + virtual void OnFailedAccountLogin(uint32 accountId) {} + + // Called when Email is successfully changed for Account + virtual void OnEmailChange(uint32 accountId) {} + + // Called when Email failed to change for Account + virtual void OnFailedEmailChange(uint32 accountId) {} + + // Called when Password is successfully changed for Account + virtual void OnPasswordChange(uint32 accountId) {} + + // Called when Password failed to change for Account + virtual void OnFailedPasswordChange(uint32 accountId) {} +}; + class GuildScript : public ScriptObject { protected: @@ -1037,11 +1068,21 @@ class ScriptMgr void OnPlayerLogin(Player* player); void OnPlayerLogout(Player* player); void OnPlayerCreate(Player* player); - void OnPlayerDelete(uint64 guid); + void OnPlayerDelete(uint64 guid, uint32 accountId); + void OnPlayerFailedDelete(uint64 guid, uint32 accountId); void OnPlayerSave(Player* player); void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent); void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea); + public: /* AccountScript */ + + void OnAccountLogin(uint32 accountId); + void OnFailedAccountLogin(uint32 accountId); + void OnEmailChange(uint32 accountId); + void OnFailedEmailChange(uint32 accountId); + void OnPasswordChange(uint32 accountId); + void OnFailedPasswordChange(uint32 accountId); + public: /* GuildScript */ void OnGuildAddMember(Guild* guild, Player* player, uint8& plRank); |