diff options
author | Peter Keresztes Schmidt <carbenium@outlook.com> | 2020-08-15 15:29:43 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-08-15 15:29:43 +0200 |
commit | 6c7837f947ff4eb5110a116a371daa6f9e2b3bbe (patch) | |
tree | 68c0338b65932b47b62903f8b09a3f573909b66e /src/server/game/Scripting/ScriptMgr.h | |
parent | 34d403e83f42304332f89ffc73549f6f2c695ccd (diff) |
Core/Unit: Make HandleEmoteCommand typesafe (#25249)
* Scripts/ScarletMonastery: Fix wrong emote during Headless Horseman encounter
* Scripts/HoR: Fix wrong emote during escape event
* Core/Unit: Make improve type safety of HandleEmoteCommand
Change argument type to the expected enum type Emote
* Scripts/CoS: Use SetUInt32Value to set UNIT_NPC_EMOTESTATE
UNIT_NPC_EMOTESTATE is no flag field
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index f255a3b06a3..be35f14448e 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -76,6 +76,7 @@ enum BattlegroundTypeId : uint32; enum ContentLevels : uint8; enum Difficulty : uint8; enum DuelCompleteType : uint8; +enum Emote : uint32; enum QuestStatus : uint8; enum RemoveMethod : uint8; enum ShutdownExitCode : uint32; @@ -682,7 +683,7 @@ class TC_GAME_API PlayerScript : public ScriptObject virtual void OnChat(Player* /*player*/, uint32 /*type*/, uint32 /*lang*/, std::string& /*msg*/, Channel* /*channel*/) { } // Both of the below are called on emote opcodes. - virtual void OnEmote(Player* /*player*/, uint32 /*emote*/) { } + virtual void OnEmote(Player* /*player*/, Emote /*emote*/) { } virtual void OnTextEmote(Player* /*player*/, uint32 /*textEmote*/, uint32 /*emoteNum*/, ObjectGuid /*guid*/) { } @@ -1027,7 +1028,7 @@ class TC_GAME_API ScriptMgr void OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Group* group); void OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Guild* guild); void OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Channel* channel); - void OnPlayerEmote(Player* player, uint32 emote); + void OnPlayerEmote(Player* player, Emote emote); void OnPlayerTextEmote(Player* player, uint32 textEmote, uint32 emoteNum, ObjectGuid guid); void OnPlayerSpellCast(Player* player, Spell* spell, bool skipCheck); void OnPlayerLogin(Player* player, bool firstLogin); |