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authorNaios <naios-dev@live.de>2016-04-02 22:37:51 +0200
committerNaios <naios-dev@live.de>2016-04-11 21:40:38 +0200
commit775e0764e8ec14cfdaeb8db3852da95311004337 (patch)
treeff4b3eaac71a450e40e45f1e0469ca6e1a4cf3e6 /src/server/game/Scripting/ScriptMgr.h
parent518692b4cbc20af68248119559a248ab8565fe9a (diff)
Core/Game: Move scheduled map scripts counter methods into MapManager
* Since those have nothing to do with core scripts and are not wished inside the ScriptMgr (cherry picked from commit 59e3cf82acaea5a0e5023e087e0ca1e6a9d15d82)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r--src/server/game/Scripting/ScriptMgr.h10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 337e7de4861..36df5e20552 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -1094,20 +1094,10 @@ class TC_GAME_API ScriptMgr
void ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage);
void ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage);
- public: /* Scheduled scripts */
-
- uint32 IncreaseScheduledScriptsCount() { return ++_scheduledScripts; }
- uint32 DecreaseScheduledScriptCount() { return --_scheduledScripts; }
- uint32 DecreaseScheduledScriptCount(size_t count) { return _scheduledScripts -= count; }
- bool IsScriptScheduled() const { return _scheduledScripts > 0; }
-
private:
uint32 _scriptCount;
- //atomic op counter for active scripts amount
- std::atomic<uint32> _scheduledScripts;
-
ScriptLoaderCallbackType _script_loader_callback;
};