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authorariel- <ariel-@users.noreply.github.com>2016-11-13 21:44:04 -0300
committerariel- <ariel-@users.noreply.github.com>2016-11-14 05:35:41 -0300
commit780d1019f217263ff96e7e51d412eb952983b761 (patch)
treeb0f27002cbb10e82082d9d71c24ba2653527dea0 /src/server/game/Scripting/ScriptMgr.h
parentf7d351fb709b15a0ffa5e9361aa16407c4385f14 (diff)
Core/ScriptMgr: use vector instead of list to contain Spell and Aura scripts and hooks
(cherry picked from commit cbb5c073ceb951fa138bb05b55de8b21ffd83063)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r--src/server/game/Scripting/ScriptMgr.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 22d8426796e..e360b80f94d 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -29,6 +29,7 @@
class AccountMgr;
class AuctionHouseObject;
+class Aura;
class AuraScript;
class Battleground;
class BattlegroundMap;
@@ -913,8 +914,8 @@ class TC_GAME_API ScriptMgr
public: /* SpellScriptLoader */
- void CreateSpellScripts(uint32 spellId, std::list<SpellScript*>& scriptVector);
- void CreateAuraScripts(uint32 spellId, std::list<AuraScript*>& scriptVector);
+ void CreateSpellScripts(uint32 spellId, std::vector<SpellScript*>& scriptVector, Spell* invoker) const;
+ void CreateAuraScripts(uint32 spellId, std::vector<AuraScript*>& scriptVector, Aura* invoker) const;
SpellScriptLoader* GetSpellScriptLoader(uint32 scriptId);
public: /* ServerScript */