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authorleak <leak@bitmx.net>2014-07-06 01:26:29 +0200
committerleak <leak@bitmx.net>2014-07-06 01:26:29 +0200
commit7befb26625dd1eeb237e223296d9ed8817297025 (patch)
tree3226885cc3d93e656bcd4e02ad4366bc77de5994 /src/server/game/Scripting/ScriptMgr.h
parent021e18d152b68b9d2a0c5887bab7eb7b61ecd2ca (diff)
Some groundwork for replacing the ACE based WorldSocket handling
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r--src/server/game/Scripting/ScriptMgr.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 0126c649019..530d99b9ad2 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -57,7 +57,7 @@ class Transport;
class Unit;
class Vehicle;
class WorldPacket;
-class WorldSocket;
+class WorldTcpSession;
class WorldObject;
struct AchievementCriteriaData;
@@ -214,30 +214,30 @@ class ServerScript : public ScriptObject
public:
- // Called when reactive socket I/O is started (WorldSocketMgr).
+ // Called when reactive socket I/O is started (WorldTcpSessionMgr).
virtual void OnNetworkStart() { }
// Called when reactive I/O is stopped.
virtual void OnNetworkStop() { }
// Called when a remote socket establishes a connection to the server. Do not store the socket object.
- virtual void OnSocketOpen(WorldSocket* /*socket*/) { }
+ virtual void OnSocketOpen(WorldTcpSession* /*socket*/) { }
// Called when a socket is closed. Do not store the socket object, and do not rely on the connection
// being open; it is not.
- virtual void OnSocketClose(WorldSocket* /*socket*/, bool /*wasNew*/) { }
+ virtual void OnSocketClose(WorldTcpSession* /*socket*/, bool /*wasNew*/) { }
// Called when a packet is sent to a client. The packet object is a copy of the original packet, so reading
// and modifying it is safe.
- virtual void OnPacketSend(WorldSocket* /*socket*/, WorldPacket& /*packet*/) { }
+ virtual void OnPacketSend(WorldTcpSession* /*socket*/, WorldPacket& /*packet*/) { }
// Called when a (valid) packet is received by a client. The packet object is a copy of the original packet, so
// reading and modifying it is safe.
- virtual void OnPacketReceive(WorldSocket* /*socket*/, WorldPacket& /*packet*/) { }
+ virtual void OnPacketReceive(WorldTcpSession* /*socket*/, WorldPacket& /*packet*/) { }
// Called when an invalid (unknown opcode) packet is received by a client. The packet is a reference to the orignal
// packet; not a copy. This allows you to actually handle unknown packets (for whatever purpose).
- virtual void OnUnknownPacketReceive(WorldSocket* /*socket*/, WorldPacket& /*packet*/) { }
+ virtual void OnUnknownPacketReceive(WorldTcpSession* /*socket*/, WorldPacket& /*packet*/) { }
};
class WorldScript : public ScriptObject
@@ -908,11 +908,11 @@ class ScriptMgr
void OnNetworkStart();
void OnNetworkStop();
- void OnSocketOpen(WorldSocket* socket);
- void OnSocketClose(WorldSocket* socket, bool wasNew);
- void OnPacketReceive(WorldSocket* socket, WorldPacket packet);
- void OnPacketSend(WorldSocket* socket, WorldPacket packet);
- void OnUnknownPacketReceive(WorldSocket* socket, WorldPacket packet);
+ void OnSocketOpen(WorldTcpSession* socket);
+ void OnSocketClose(WorldTcpSession* socket, bool wasNew);
+ void OnPacketReceive(WorldTcpSession* socket, WorldPacket packet);
+ void OnPacketSend(WorldTcpSession* socket, WorldPacket packet);
+ void OnUnknownPacketReceive(WorldTcpSession* socket, WorldPacket packet);
public: /* WorldScript */