diff options
author | treeston <treeston.mmoc@gmail.com> | 2016-09-09 19:34:58 +0200 |
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committer | treeston <treeston.mmoc@gmail.com> | 2016-09-09 19:37:04 +0200 |
commit | 91c2b3162d350ab1a09053574ad67f45f089175b (patch) | |
tree | 6ea5b549bd8845421edcf673d707397cc242fffd /src/server/game/Scripting/ScriptMgr.h | |
parent | 3c32086b81ea85ddbb5920c11d9f30fbd0953ef6 (diff) |
Game/Scripting: Follow-up to b3d44d6. Fix script selection for creatures on difficulty > 0.
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 5101e2d8967..c218f273277 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -435,7 +435,7 @@ class TC_GAME_API CreatureScript : public UnitScript, public UpdatableScript<Cre virtual uint32 GetDialogStatus(Player* /*player*/, Creature* /*creature*/) { return DIALOG_STATUS_SCRIPTED_NO_STATUS; } // Called when the creature tries to spawn. Return false to block spawn and re-evaluate on next tick. - virtual bool CanSpawn(ObjectGuid::LowType /*spawnId*/, CreatureTemplate const* /*cTemplate*/, CreatureData const* /*cData*/, Map const* /*map*/) const { return true; } + virtual bool CanSpawn(ObjectGuid::LowType /*spawnId*/, uint32 /*entry*/, CreatureTemplate const* /*baseTemplate*/, CreatureTemplate const* /*actTemplate*/, CreatureData const* /*cData*/, Map const* /*map*/) const { return true; } // Called when a CreatureAI object is needed for the creature. virtual CreatureAI* GetAI(Creature* /*creature*/) const { return NULL; } @@ -962,7 +962,7 @@ class TC_GAME_API ScriptMgr bool OnQuestSelect(Player* player, Creature* creature, Quest const* quest); bool OnQuestReward(Player* player, Creature* creature, Quest const* quest, uint32 opt); uint32 GetDialogStatus(Player* player, Creature* creature); - bool CanSpawn(ObjectGuid::LowType spawnId, CreatureTemplate const* cTemplate, CreatureData const* cData, Map const* map); + bool CanSpawn(ObjectGuid::LowType spawnId, uint32 entry, CreatureTemplate const* baseTemplate, CreatureTemplate const* actTemplate, CreatureData const* cData, Map const* map); CreatureAI* GetCreatureAI(Creature* creature); void OnCreatureUpdate(Creature* creature, uint32 diff); |