diff options
author | Vincent-Michael <Vincent_Michael@gmx.de> | 2014-08-24 16:33:29 +0200 |
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committer | Vincent-Michael <Vincent_Michael@gmx.de> | 2014-08-24 16:33:29 +0200 |
commit | 98e27a4f15aaf6d36522755a597d89730401fdb1 (patch) | |
tree | b9e5588449c42e21b168beb22633db10ade5fe38 /src/server/game/Scripting/ScriptMgr.h | |
parent | c496979e1c4826ea89d6e06b35607c35de820d20 (diff) | |
parent | c20f92c08c2da751fd4c45d351650a8d722f0b91 (diff) |
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
src/tools/map_extractor/System.cpp
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 9f52aec848f..506d792ce44 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -445,10 +445,7 @@ class CreatureScript : public UnitScript, public UpdatableScript<Creature> // Called when a player selects a quest in the creature's quest menu. virtual bool OnQuestSelect(Player* /*player*/, Creature* /*creature*/, Quest const* /*quest*/) { return false; } - // Called when a player completes a quest with the creature. - virtual bool OnQuestComplete(Player* /*player*/, Creature* /*creature*/, Quest const* /*quest*/) { return false; } - - // Called when a player selects a quest reward. + // Called when a player completes a quest and is rewarded, opt is the selected item's index or 0 virtual bool OnQuestReward(Player* /*player*/, Creature* /*creature*/, Quest const* /*quest*/, uint32 /*opt*/) { return false; } // Called when the dialog status between a player and the creature is requested. @@ -483,7 +480,7 @@ class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject> // Called when a player accepts a quest from the gameobject. virtual bool OnQuestAccept(Player* /*player*/, GameObject* /*go*/, Quest const* /*quest*/) { return false; } - // Called when a player selects a quest reward. + // Called when a player completes a quest and is rewarded, opt is the selected item's index or 0 virtual bool OnQuestReward(Player* /*player*/, GameObject* /*go*/, Quest const* /*quest*/, uint32 /*opt*/) { return false; } // Called when the dialog status between a player and the gameobject is requested. @@ -768,6 +765,9 @@ class PlayerScript : public UnitScript // Called when a player changes to a new map (after moving to new map) virtual void OnMapChanged(Player* /*player*/) { } + + // Called after a player's quest status has been changed + virtual void OnQuestStatusChange(Player* /*player*/, uint32 /*questId*/, QuestStatus /*status*/) { } }; class AccountScript : public ScriptObject @@ -965,7 +965,6 @@ class ScriptMgr bool OnGossipSelectCode(Player* player, Creature* creature, uint32 sender, uint32 action, const char* code); bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest); bool OnQuestSelect(Player* player, Creature* creature, Quest const* quest); - bool OnQuestComplete(Player* player, Creature* creature, Quest const* quest); bool OnQuestReward(Player* player, Creature* creature, Quest const* quest, uint32 opt); uint32 GetDialogStatus(Player* player, Creature* creature); CreatureAI* GetCreatureAI(Creature* creature); @@ -1074,6 +1073,7 @@ class ScriptMgr void OnPlayerSave(Player* player); void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent); void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea); + void OnQuestStatusChange(Player* player, uint32 questId, QuestStatus status); public: /* AccountScript */ |