diff options
author | leak <leak@bitmx.net> | 2014-07-07 22:03:41 +0200 |
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committer | leak <leak@bitmx.net> | 2014-07-07 22:03:41 +0200 |
commit | a738cd96dcf506530e79ecb1f53e09fd59511a70 (patch) | |
tree | 4b2ade3d7750ea39bc6aad0f30b306cbfb8efb96 /src/server/game/Scripting/ScriptMgr.h | |
parent | c7d5660e992bdec5cdac6a9fab76ecb6447dcb49 (diff) |
Renamed WorldTcpSession back to WorldSocket
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 81c764cb1ca..260c43f9b3b 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -57,7 +57,7 @@ class Transport; class Unit; class Vehicle; class WorldPacket; -class WorldTcpSession; +class WorldSocket; class WorldObject; struct AchievementCriteriaData; @@ -221,23 +221,23 @@ class ServerScript : public ScriptObject virtual void OnNetworkStop() { } // Called when a remote socket establishes a connection to the server. Do not store the socket object. - virtual void OnSocketOpen(std::shared_ptr<WorldTcpSession> /*socket*/) { } + virtual void OnSocketOpen(std::shared_ptr<WorldSocket> /*socket*/) { } // Called when a socket is closed. Do not store the socket object, and do not rely on the connection // being open; it is not. - virtual void OnSocketClose(std::shared_ptr<WorldTcpSession> /*socket*/, bool /*wasNew*/) { } + virtual void OnSocketClose(std::shared_ptr<WorldSocket> /*socket*/, bool /*wasNew*/) { } // Called when a packet is sent to a client. The packet object is a copy of the original packet, so reading // and modifying it is safe. - virtual void OnPacketSend(std::shared_ptr<WorldTcpSession> /*socket*/, WorldPacket& /*packet*/) { } + virtual void OnPacketSend(std::shared_ptr<WorldSocket> /*socket*/, WorldPacket& /*packet*/) { } // Called when a (valid) packet is received by a client. The packet object is a copy of the original packet, so // reading and modifying it is safe. - virtual void OnPacketReceive(std::shared_ptr<WorldTcpSession> /*socket*/, WorldPacket& /*packet*/) { } + virtual void OnPacketReceive(std::shared_ptr<WorldSocket> /*socket*/, WorldPacket& /*packet*/) { } // Called when an invalid (unknown opcode) packet is received by a client. The packet is a reference to the orignal // packet; not a copy. This allows you to actually handle unknown packets (for whatever purpose). - virtual void OnUnknownPacketReceive(std::shared_ptr<WorldTcpSession> /*socket*/, WorldPacket& /*packet*/) { } + virtual void OnUnknownPacketReceive(std::shared_ptr<WorldSocket> /*socket*/, WorldPacket& /*packet*/) { } }; class WorldScript : public ScriptObject @@ -908,11 +908,11 @@ class ScriptMgr void OnNetworkStart(); void OnNetworkStop(); - void OnSocketOpen(std::shared_ptr<WorldTcpSession> socket); - void OnSocketClose(std::shared_ptr<WorldTcpSession> socket, bool wasNew); - void OnPacketReceive(std::shared_ptr<WorldTcpSession> socket, WorldPacket packet); - void OnPacketSend(std::shared_ptr<WorldTcpSession> socket, WorldPacket packet); - void OnUnknownPacketReceive(std::shared_ptr<WorldTcpSession> socket, WorldPacket packet); + void OnSocketOpen(std::shared_ptr<WorldSocket> socket); + void OnSocketClose(std::shared_ptr<WorldSocket> socket, bool wasNew); + void OnPacketReceive(std::shared_ptr<WorldSocket> socket, WorldPacket packet); + void OnPacketSend(std::shared_ptr<WorldSocket> socket, WorldPacket packet); + void OnUnknownPacketReceive(std::shared_ptr<WorldSocket> socket, WorldPacket packet); public: /* WorldScript */ |