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authorSubv <subv2112@gmail.com>2014-07-05 21:38:29 -0500
committerSubv <subv2112@gmail.com>2014-07-05 21:38:29 -0500
commitb5d5768d44d04ac8ecc066f13161b09c1cd5cf06 (patch)
tree468eed15b73cdd6b56a16f4783da715f23baa799 /src/server/game/Scripting/ScriptMgr.h
parent42b2041aebd9081626e4531d655a35cd924b7e35 (diff)
Fixed the crashes
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r--src/server/game/Scripting/ScriptMgr.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 530d99b9ad2..81c764cb1ca 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -221,23 +221,23 @@ class ServerScript : public ScriptObject
virtual void OnNetworkStop() { }
// Called when a remote socket establishes a connection to the server. Do not store the socket object.
- virtual void OnSocketOpen(WorldTcpSession* /*socket*/) { }
+ virtual void OnSocketOpen(std::shared_ptr<WorldTcpSession> /*socket*/) { }
// Called when a socket is closed. Do not store the socket object, and do not rely on the connection
// being open; it is not.
- virtual void OnSocketClose(WorldTcpSession* /*socket*/, bool /*wasNew*/) { }
+ virtual void OnSocketClose(std::shared_ptr<WorldTcpSession> /*socket*/, bool /*wasNew*/) { }
// Called when a packet is sent to a client. The packet object is a copy of the original packet, so reading
// and modifying it is safe.
- virtual void OnPacketSend(WorldTcpSession* /*socket*/, WorldPacket& /*packet*/) { }
+ virtual void OnPacketSend(std::shared_ptr<WorldTcpSession> /*socket*/, WorldPacket& /*packet*/) { }
// Called when a (valid) packet is received by a client. The packet object is a copy of the original packet, so
// reading and modifying it is safe.
- virtual void OnPacketReceive(WorldTcpSession* /*socket*/, WorldPacket& /*packet*/) { }
+ virtual void OnPacketReceive(std::shared_ptr<WorldTcpSession> /*socket*/, WorldPacket& /*packet*/) { }
// Called when an invalid (unknown opcode) packet is received by a client. The packet is a reference to the orignal
// packet; not a copy. This allows you to actually handle unknown packets (for whatever purpose).
- virtual void OnUnknownPacketReceive(WorldTcpSession* /*socket*/, WorldPacket& /*packet*/) { }
+ virtual void OnUnknownPacketReceive(std::shared_ptr<WorldTcpSession> /*socket*/, WorldPacket& /*packet*/) { }
};
class WorldScript : public ScriptObject
@@ -908,11 +908,11 @@ class ScriptMgr
void OnNetworkStart();
void OnNetworkStop();
- void OnSocketOpen(WorldTcpSession* socket);
- void OnSocketClose(WorldTcpSession* socket, bool wasNew);
- void OnPacketReceive(WorldTcpSession* socket, WorldPacket packet);
- void OnPacketSend(WorldTcpSession* socket, WorldPacket packet);
- void OnUnknownPacketReceive(WorldTcpSession* socket, WorldPacket packet);
+ void OnSocketOpen(std::shared_ptr<WorldTcpSession> socket);
+ void OnSocketClose(std::shared_ptr<WorldTcpSession> socket, bool wasNew);
+ void OnPacketReceive(std::shared_ptr<WorldTcpSession> socket, WorldPacket packet);
+ void OnPacketSend(std::shared_ptr<WorldTcpSession> socket, WorldPacket packet);
+ void OnUnknownPacketReceive(std::shared_ptr<WorldTcpSession> socket, WorldPacket packet);
public: /* WorldScript */