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authorSebastian Valle <s.v.h21@hotmail.com>2013-10-29 13:13:37 -0500
committerSebastian Valle <s.v.h21@hotmail.com>2013-10-29 13:13:37 -0500
commitbb057ae40be2733f3f582a93e585b8bb67cf1520 (patch)
tree76a7f9727dc33d068b3c2433189bee42a7edcde1 /src/server/game/Scripting/ScriptMgr.h
parent4ce12dc481323c11b4830d06f8080412d855cc64 (diff)
parent3d5a317b755f4b6eb2d9a29fd7d9291415dfa6eb (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps_rw
Conflicts: src/server/collision/Management/MMapManager.h
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r--src/server/game/Scripting/ScriptMgr.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index a3eff880bb9..37a95c77254 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -396,11 +396,11 @@ class UnitScript : public ScriptObject
UnitScript(const char* name, bool addToScripts = true);
public:
- // Called when a unit deals damage to another unit
- virtual void OnHeal(Unit* /*healer*/, Unit* /*reciever*/, uint32 /*gain*/) { }
+ // Called when a unit deals healing to another unit
+ virtual void OnHeal(Unit* /*healer*/, Unit* /*reciever*/, uint32& /*gain*/) { }
// Called when a unit deals damage to another unit
- virtual void OnDamage(Unit* /*attacker*/, Unit* /*victim*/, uint32 /*damage*/) { }
+ virtual void OnDamage(Unit* /*attacker*/, Unit* /*victim*/, uint32& /*damage*/) { }
// Called when DoT's Tick Damage is being Dealt
virtual void ModifyPeriodicDamageAurasTick(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/) { }
@@ -1060,8 +1060,8 @@ class ScriptMgr
public: /* UnitScript */
- void OnHeal(Unit* healer, Unit* reciever, uint32 gain);
- void OnDamage(Unit* attacker, Unit* victim, uint32 damage);
+ void OnHeal(Unit* healer, Unit* reciever, uint32& gain);
+ void OnDamage(Unit* attacker, Unit* victim, uint32& damage);
void ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage);
void ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage);
void ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage);