diff options
author | Sebastian Valle <s.v.h21@hotmail.com> | 2013-10-29 13:13:37 -0500 |
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committer | Sebastian Valle <s.v.h21@hotmail.com> | 2013-10-29 13:13:37 -0500 |
commit | bb057ae40be2733f3f582a93e585b8bb67cf1520 (patch) | |
tree | 76a7f9727dc33d068b3c2433189bee42a7edcde1 /src/server/game/Scripting/ScriptMgr.h | |
parent | 4ce12dc481323c11b4830d06f8080412d855cc64 (diff) | |
parent | 3d5a317b755f4b6eb2d9a29fd7d9291415dfa6eb (diff) |
Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps_rw
Conflicts:
src/server/collision/Management/MMapManager.h
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index a3eff880bb9..37a95c77254 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -396,11 +396,11 @@ class UnitScript : public ScriptObject UnitScript(const char* name, bool addToScripts = true); public: - // Called when a unit deals damage to another unit - virtual void OnHeal(Unit* /*healer*/, Unit* /*reciever*/, uint32 /*gain*/) { } + // Called when a unit deals healing to another unit + virtual void OnHeal(Unit* /*healer*/, Unit* /*reciever*/, uint32& /*gain*/) { } // Called when a unit deals damage to another unit - virtual void OnDamage(Unit* /*attacker*/, Unit* /*victim*/, uint32 /*damage*/) { } + virtual void OnDamage(Unit* /*attacker*/, Unit* /*victim*/, uint32& /*damage*/) { } // Called when DoT's Tick Damage is being Dealt virtual void ModifyPeriodicDamageAurasTick(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/) { } @@ -1060,8 +1060,8 @@ class ScriptMgr public: /* UnitScript */ - void OnHeal(Unit* healer, Unit* reciever, uint32 gain); - void OnDamage(Unit* attacker, Unit* victim, uint32 damage); + void OnHeal(Unit* healer, Unit* reciever, uint32& gain); + void OnDamage(Unit* attacker, Unit* victim, uint32& damage); void ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage); void ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage); void ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage); |