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authorazazel <none@none>2010-10-17 19:54:13 +0600
committerazazel <none@none>2010-10-17 19:54:13 +0600
commitc0faed2251dff3814fe60e1a8ba86a046e48f707 (patch)
tree068f2ab41c2d32bbdeddd2e5c722dc6239cdd073 /src/server/game/Scripting/ScriptMgr.h
parentf5911917b4ea1e97b0f22876dc8f35bbfa9833c9 (diff)
Core/Guilds: guild code was completely refactored and rewritten.
* OOP desing and implementation; * all the queries are moved to prepared statements; * guild loading is optimized; * all the possible interaction with guild's data is done inside the guild class; * added more hooks to GuildScript class; WARNING: Make sure you backup your characters database before applying this change (just in case). Known problems with guilds: * when new member is added to the guild, MOTD is not displayed for him in guild tab of social window; * if you add item with random property to guild bank visual representation of item below it becomes wrong (it displays wrong stack number); * packets order differs from official: currently guild bank packet traffic is twice as more than on offy. --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.h26
1 files changed, 20 insertions, 6 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 2847e55a687..eb20e28f0cc 100755
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -725,11 +725,18 @@ class GuildScript : public ScriptObject
bool IsDatabaseBound() const { return false; }
- virtual void OnAddMember(Guild* /*guild*/, Player* /*player*/, uint32& /*plRank*/) { }
+ virtual void OnAddMember(Guild* /*guild*/, Player* /*player*/, uint8& /*plRank*/) { }
virtual void OnRemoveMember(Guild* /*guild*/, Player* /*player*/, bool /*isDisbanding*/, bool /*isKicked*/) { }
- virtual void OnMOTDChanged(Guild* /*guild*/, std::string /*newMotd*/) { }
- virtual void OnGInfoChanged(Guild* /*guild*/, std::string /*newGInfo*/) { }
+ virtual void OnMOTDChanged(Guild* /*guild*/, const std::string& /*newMotd*/) { }
+ virtual void OnInfoChanged(Guild* /*guild*/, const std::string& /*newInfo*/) { }
+ virtual void OnCreate(Guild* /*guild*/, Player* /*leader*/, const std::string& /*name*/) { }
virtual void OnDisband(Guild* /*guild*/) { }
+ virtual void OnMemberWitdrawMoney(Guild* /*guild*/, Player* /*player*/, uint32& /*amount*/, bool /*isRepair*/) { }
+ virtual void OnMemberDepositMoney(Guild* /*guild*/, Player* /*player*/, uint32& /*amount*/) { }
+ virtual void OnItemMove(Guild* /*guild*/, Player* /*player*/, Item* /*pItem*/, bool /*isSrcBank*/, uint8 /*srcContainer*/, uint8 /*srcSlotId*/,
+ bool /*isDestBank*/, uint8 /*destContainer*/, uint8 /*destSlotId*/) { }
+ virtual void OnEvent(Guild* /*guild*/, uint8 /*eventType*/, uint32 /*playerGuid1*/, uint32 /*playerGuid2*/, uint8 /*newRank*/) { }
+ virtual void OnBankEvent(Guild* /*guild*/, uint8 /*eventType*/, uint8 /*tabId*/, uint32 /*playerGuid*/, uint32 /*itemOrMoney*/, uint16 /*itemStackCount*/, uint8 /*destTabId*/) { }
};
class GroupScript : public ScriptObject
@@ -943,11 +950,18 @@ class ScriptMgr
void OnPlayerDelete(uint64 guid);
public: /* GuildScript */
- void OnGuildAddMember(Guild *guild, Player *player, uint32& plRank);
+ void OnGuildAddMember(Guild *guild, Player *player, uint8& plRank);
void OnGuildRemoveMember(Guild *guild, Player *player, bool isDisbanding, bool isKicked);
- void OnGuildMOTDChanged(Guild *guild, std::string newMotd);
- void OnGuildInfoChanged(Guild *guild, std::string newGInfo);
+ void OnGuildMOTDChanged(Guild *guild, const std::string& newMotd);
+ void OnGuildInfoChanged(Guild *guild, const std::string& newInfo);
+ void OnGuildCreate(Guild *guild, Player* leader, const std::string& name);
void OnGuildDisband(Guild *guild);
+ void OnGuildMemberWitdrawMoney(Guild* guild, Player* player, uint32 &amount, bool isRepair);
+ void OnGuildMemberDepositMoney(Guild* guild, Player* player, uint32 &amount);
+ void OnGuildItemMove(Guild* guild, Player* player, Item* pItem, bool isSrcBank, uint8 srcContainer, uint8 srcSlotId,
+ bool isDestBank, uint8 destContainer, uint8 destSlotId);
+ void OnGuildEvent(Guild* guild, uint8 eventType, uint32 playerGuid1, uint32 playerGuid2, uint8 newRank);
+ void OnGuildBankEvent(Guild* guild, uint8 eventType, uint8 tabId, uint32 playerGuid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId);
public: /* GroupScript */
void OnGroupAddMember(Group* group, uint64 guid);