diff options
author | Carbenium <keresztesschmidt@gmail.com> | 2015-03-13 22:31:58 +0100 |
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committer | Carbenium <keresztesschmidt@gmail.com> | 2015-03-13 22:44:23 +0100 |
commit | c68449f49ea539116f8a45db107b8120f60715eb (patch) | |
tree | 4f62d38432a439f76b3c568a92e022d854d7fa8b /src/server/game/Scripting/ScriptMgr.h | |
parent | 8c329aff72c405c9224b8040a282abcf45996f78 (diff) |
Core/Emote: Fix an issue with EMOTE_STATE_READ, which persisted after closing the map
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 84275b95d81..97f4c4e6bc9 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -735,7 +735,7 @@ class PlayerScript : public UnitScript virtual void OnChat(Player* /*player*/, uint32 /*type*/, uint32 /*lang*/, std::string& /*msg*/, Channel* /*channel*/) { } // Both of the below are called on emote opcodes. - virtual void OnEmote(Player* /*player*/, uint32 /*emote*/) { } + virtual void OnClearEmote(Player* /*player*/) { } virtual void OnTextEmote(Player* /*player*/, uint32 /*textEmote*/, uint32 /*emoteNum*/, ObjectGuid /*guid*/) { } @@ -1076,7 +1076,7 @@ class ScriptMgr void OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Group* group); void OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Guild* guild); void OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Channel* channel); - void OnPlayerEmote(Player* player, uint32 emote); + void OnPlayerClearEmote(Player* player); void OnPlayerTextEmote(Player* player, uint32 textEmote, uint32 emoteNum, ObjectGuid guid); void OnPlayerSpellCast(Player* player, Spell* spell, bool skipCheck); void OnPlayerLogin(Player* player, bool firstLogin); |